void Hello3(int choice) { if (choice == -1) { conversation.NewMonologue("I hope very much you'll be able to make it."); } else if (choice == 1) { gameState.IncrementArc(); gameState.Overworld(); gameState.SetMusicState("None"); } }
void Reprimand5(int choice) { if (choice == -1) { monologue = true; conversation.NewMonologue("Quick!\nSpeak to him!"); } else if (choice == 1) { gameState.IncrementArc(); gameState.Overworld(); } }
void Health11(int choice) { if (choice == -1) { monologue = true; conversation.NewMonologue("Ok...\nWell, seeya!"); } else if (choice == 1) { gameState.Overworld(); gameState.IncrementArc(); } }