void Hello3(int choice)
 {
     if (choice == -1)
     {
         conversation.NewMonologue("I hope very much you'll be able to make it.");
     }
     else if (choice == 1)
     {
         gameState.IncrementArc();
         gameState.Overworld();
         gameState.SetMusicState("None");
     }
 }
Example #2
0
 void Reprimand5(int choice)
 {
     if (choice == -1)
     {
         monologue = true;
         conversation.NewMonologue("Quick!\nSpeak to him!");
     }
     else if (choice == 1)
     {
         gameState.IncrementArc();
         gameState.Overworld();
     }
 }
Example #3
0
 void Health11(int choice)
 {
     if (choice == -1)
     {
         monologue = true;
         conversation.NewMonologue("Ok...\nWell, seeya!");
     }
     else if (choice == 1)
     {
         gameState.Overworld();
         gameState.IncrementArc();
     }
 }