public override void UpdateOverride(GameTime gameTime, GameObject gameObject)
        {
            base.UpdateOverride(gameTime, gameObject);
            var keys   = Keyboard.GetState().GetPressedKeys();
            var player = ((Player)gameObject);

            gunCooldown.Update(gameTime.ElapsedGameTime.TotalMilliseconds);
            if (keys.Contains(Keys.C) || keys.Contains(Keys.Space) || player.IsPaybackActive)
            {
                if (gunCooldown.IsElapsed)
                {
                    ((Player)gameObject).Shoot();
                    gunCooldown.Reset(player.IsPaybackActive ? 10 : 120);
                }
            }
            if (keys.Contains(Keys.Up))
            {
                gameObject.MoveY -= GameSpeedManager.ApplySpeed(v, gameTime.ElapsedGameTime.TotalMilliseconds);
            }
            if (keys.Contains(Keys.Down))
            {
                gameObject.MoveY += GameSpeedManager.ApplySpeed(v, gameTime.ElapsedGameTime.TotalMilliseconds);
            }
            if (keys.Contains(Keys.Left))
            {
                gameObject.MoveX -= GameSpeedManager.ApplySpeed(v, gameTime.ElapsedGameTime.TotalMilliseconds);
            }
            if (keys.Contains(Keys.Right))
            {
                gameObject.MoveX += GameSpeedManager.ApplySpeed(v, gameTime.ElapsedGameTime.TotalMilliseconds);
            }
            if (keys.Contains(Keys.X))
            {
                if (lockMana)
                {
                    return;
                }
                if (player.IsManaActive)
                {
                    player.StopMana();
                }
                else
                {
                    player.StartMana();
                }

                lockMana = true;
            }
            else
            {
                lockMana = false;
            }
            if (keys.Contains(Keys.Y) || keys.Contains(Keys.Z))
            {
                player.ActivatePayback();
            }
            if (keys.Contains(Keys.P) || keys.Contains(Keys.B))
            {
                if (lockPause)
                {
                    return;
                }

                GameSpeedManager.TogglePause();

                lockPause = true;
            }
            else
            {
                lockPause = false;
            }
        }