public override void Collide(Bullet b) { if (!b.IsFriendly) { if (damageCooldown.IsElapsed && !debug_IsInvincible) { Health.Hit(); damageCooldown.Reset(3000); GameSpeedManager.ReduceDifficulty(); increaseDifficultyCooldown.Reset(increaseDifficultyDelay); Tint = Color.FromNonPremultiplied(255, 255, 255, 125); } } }