示例#1
0
 public override void Collide(Bullet b)
 {
     if (!b.IsFriendly)
     {
         if (damageCooldown.IsElapsed && !debug_IsInvincible)
         {
             Health.Hit();
             damageCooldown.Reset(3000);
             GameSpeedManager.ReduceDifficulty();
             increaseDifficultyCooldown.Reset(increaseDifficultyDelay);
             Tint = Color.FromNonPremultiplied(255, 255, 255, 125);
         }
     }
 }