public override void Update(GameTime gameTime) { base.Update(gameTime); damageCooldown.Update(gameTime.ElapsedGameTime.TotalMilliseconds); if (damageCooldown.IsElapsed) { Tint = Color.White; } increaseDifficultyCooldown.Update(gameTime.ElapsedGameTime.TotalMilliseconds); if (increaseDifficultyCooldown.IsElapsed) { GameSpeedManager.IncreaseDifficulty(); increaseDifficultyCooldown.Reset(increaseDifficultyDelay); } UpdateMana(gameTime); UpdatePayback(gameTime); }