public void FinalizeSelection() { playerProfile.myUnit.weapon = weaponCereals[selection]; playerProfile.litter = new List <WeaponCereal>(); GameSaver gs = new GameSaver(); gs.SaveProfile(playerProfile); SceneManager.LoadScene("Arena"); }
void SavePlayerProfile() { PlayerProfile playerProfile = new PlayerProfile(playerUnit, armory.GetWeaponCereals()); Debug.Log("weapon type" + playerUnit.primaryWeapon.GetType()); GameSaver gs = new GameSaver(); gs.SaveProfile(playerProfile); }