Esempio n. 1
0
    public void FinalizeSelection()
    {
        playerProfile.myUnit.weapon = weaponCereals[selection];
        playerProfile.litter        = new List <WeaponCereal>();
        GameSaver gs = new GameSaver();

        gs.SaveProfile(playerProfile);
        SceneManager.LoadScene("Arena");
    }
Esempio n. 2
0
    void SavePlayerProfile()
    {
        PlayerProfile playerProfile = new PlayerProfile(playerUnit, armory.GetWeaponCereals());

        Debug.Log("weapon type" + playerUnit.primaryWeapon.GetType());
        GameSaver gs = new GameSaver();

        gs.SaveProfile(playerProfile);
    }