public void Save() { if (gameSaveHelper.IsInitialized()) { var data = new Dictionary <string, byte[]>(); data[BLOB_NAME] = System.Text.Encoding.Unicode.GetBytes(randomValue.ToString()); StartCoroutine(gameSaveHelper.SubmitUpdates(CONTAINER_NAME, data, null, result => { print(result == GameSaveStatus.Ok ? "Successfully stored score." : string.Format("Couldn't store score: {0}", result)); })); } else { print("[Save] GameSaveHelper is not initialized"); } }