public void Load()
 {
     if (gameSaveHelper.IsInitialized())
     {
         StartCoroutine(gameSaveHelper.GetAsBytes(CONTAINER_NAME, new string[] { BLOB_NAME }, result =>
         {
             if (result.ContainsKey(BLOB_NAME))
             {
                 StoredValueText.text = System.Text.Encoding.Unicode.GetString(result[BLOB_NAME]);
             }
             else
             {
                 print("Couldn't load score");
             }
         }));
     }
     else
     {
         print("[Load] GameSaveHelper is not initialized");
     }
 }