public void Load() { if (gameSaveHelper.IsInitialized()) { StartCoroutine(gameSaveHelper.GetAsBytes(CONTAINER_NAME, new string[] { BLOB_NAME }, result => { if (result.ContainsKey(BLOB_NAME)) { StoredValueText.text = System.Text.Encoding.Unicode.GetString(result[BLOB_NAME]); } else { print("Couldn't load score"); } })); } else { print("[Load] GameSaveHelper is not initialized"); } }