public void Save()
    {
        if (gameSaveHelper.IsInitialized())
        {
            var data = new Dictionary <string, byte[]>();
            data[BLOB_NAME] = System.Text.Encoding.Unicode.GetBytes(randomValue.ToString());

            StartCoroutine(gameSaveHelper.SubmitUpdates(CONTAINER_NAME, data, null, result =>
            {
                print(result == GameSaveStatus.Ok
                        ? "Successfully stored score."
                        : string.Format("Couldn't store score: {0}", result));
            }));
        }
        else
        {
            print("[Save] GameSaveHelper is not initialized");
        }
    }