protected void SetResourceManagerCreateWithXml(string _ScriptPath) { this.ReleaseResource(); if (m_ResourceScript == null) { SetResourceObject(); } m_ResourceScript.CreateWithXml(string.Format("Script/Game/xml/{0}", _ScriptPath)); }
protected void SetResourceManagerCreateWithXml(string _ScriptPath) { this.ReleaseResource(); if (m_ResourceScript == null) { SetResourceObject(); } m_ResourceScript.CreateWithXml(string.Format("Script/Game/xml/{0}", _ScriptPath)); }