public IAssetRequest LoadAudio(string url, AssetRequestFinishedEventHandler callBackFun, AssetPRI assetPRIType) { if (string.IsNullOrEmpty(url)) { Debug.LogError("string.IsNullOrEmpty(url) == true"); return(null); } string text = string.Format("{0}/{1}", this.m_strBaseResDir, url); try { if (!Path.HasExtension(text)) { text = Path.ChangeExtension(text, ".mp3"); } } catch (Exception ex) { XLog.Log.Fatal(ex.Message); } text = GameResourceManager.StandardlizePath(text); GameAssetResource assetResource = this.GetAssetResource(text, assetPRIType, true); return(new GameAssetRequest(assetResource, callBackFun)); }
protected void SetResourceObject() { if (m_ResourceScript == null) { m_ResourceScript = new GameResourceManager(); } }
public static TileLayer TileLayerFromXml(GameResourceManager gameResourceManager, XElement layerElement) { var name = layerElement.Attribute("name").Value; var mapSize = MathUtil.ParseSize(layerElement.Element("MapSize").Value); var tileSize = MathUtil.ParseSize(layerElement.Element("TileSize").Value); var tileReferences = GetTileReferences(gameResourceManager, layerElement.Element("TileDefinitionReferences")).ToList(); var tiles = GetTileRowsFromXml(layerElement.Element("Tiles")); var layer = new TileLayer(name, mapSize, tileSize); XmlRepository.BaseFromXml(layer, layerElement); int x = 0; foreach (var row in tiles) { int y = 0; foreach (var element in row) { layer[x, y++] = tileReferences.Single(r => r.Id == element).Definition; } x++; } return layer; }
public UiData(FreelancerGame game) { ResourceManager = game.ResourceManager; FileSystem = game.GameData.VFS; Infocards = game.GameData.Ini.Infocards; Fonts = game.Fonts; NavbarIcons = game.GameData.GetBaseNavbarIcons(); Sounds = game.Sound; DataPath = game.GameData.Ini.Freelancer.DataPath; if (game.GameData.Ini.Navmap != null) { NavmapIcons = new IniNavmapIcons(game.GameData.Ini.Navmap); } else { NavmapIcons = new NavmapIcons(); } if (!string.IsNullOrWhiteSpace(game.GameData.Ini.Freelancer.XInterfacePath)) { OpenFolder(game.GameData.Ini.Freelancer.XInterfacePath); } else { OpenDefault(); } }
public static HexLayer HexLayerFromXml(GameResourceManager gameResourceManager, XElement layerElement) { var name = layerElement.Attribute("name").Value; var mapSize = MathUtil.ParseSize(layerElement.Element("MapSize").Value); var hexSize = MathUtil.ParseSize(layerElement.Element("HexSize").Value); var edgeLength = int.Parse(layerElement.Element("EdgeLength").Value); var hexReferences = GetHexReferences(gameResourceManager, layerElement.Element("HexDefinitionReferences")).ToList(); var hexes = GetRowsFromXml(layerElement.Element("Hexes")); var layer = new HexLayer(name, mapSize, hexSize, edgeLength); XmlRepository.BaseFromXml(layer, layerElement); int x = 0; foreach (var row in hexes) { int y = 0; foreach (var element in row) { layer[x, y++] = hexReferences.Single(r => r.Id == element).Definition; } x++; } return layer; }
public static Scene LoadFrom(GameResourceManager gameResourceManager, string path) { var document = XDocument.Load(path); var sceneElement = document.Element("Scene"); var scene = new Scene(sceneElement.Attribute("name").Value); foreach (var layerElement in sceneElement.Elements()) { switch (layerElement.Name.ToString()) { case "ImageLayer": scene.Add(ImageXmlRepository.ImageLayerFromXml(gameResourceManager, layerElement)); break; case "HexLayer": scene.Add(HexXmlRepository.HexLayerFromXml(gameResourceManager, layerElement)); break; case "TileLayer": scene.Add(TileXmlRepository.TileLayerFromXml(gameResourceManager, layerElement)); break; case "ColorLayer": scene.Add(ColorXmlRepository.ColorLayerFromXml(layerElement)); break; case "SpriteLayer": scene.Add(SpriteXmlRepository.SpriteLayerFromXml(gameResourceManager, layerElement)); break; case "DrawingLayer": scene.Add(DrawingXmlRepository.DrawingLayerFromXml(layerElement)); break; } } return scene; }
protected override void Load() { Title = "Thn Player"; LibreLancer.Shaders.AllShaders.Compile(); guiHelper = new ImGuiHelper(this); FileDialog.RegisterParent(this); Viewport = new ViewportManager(this.RenderState); Viewport.Push(0, 0, 800, 600); Billboards = new Billboards(); Nebulae = new NebulaVertices(); Resources = new GameResourceManager(this); Renderer2D = new Renderer2D(this.RenderState); Audio = new AudioManager(this); Sounds = new SoundManager(Audio); Services.Add(Sounds); Services.Add(Billboards); Services.Add(Nebulae); Services.Add(Resources); Services.Add(Renderer2D); fontMan = new FontManager(); fontMan.ConstructDefaultFonts(); Services.Add(fontMan); Services.Add(new GameConfig()); Typewriter = new Typewriter(this); Services.Add(Typewriter); Keyboard.KeyDown += KeyboardOnKeyDown; }
public static ImageLayer ImageLayerFromXml(GameResourceManager gameResourceManager, XElement layerElement) { var name = layerElement.Attribute("name").Value; var textureName = layerElement.Element("Texture").Value; var rectangleValue = layerElement.Element("Rectangle").Value; return new ImageLayer(name, gameResourceManager.GetTexture(textureName), MathUtil.ParseRectangle(rectangleValue)); }
private static string ConvertToAssetBundleName(string ResPath) { ResPath = GameResourceManager.StandardlizePath(ResPath); string text = ResPath.Replace('/', '_'); text = text.Replace(" ", ""); return(Path.GetFileNameWithoutExtension(text)); }
void Awake() { Instance = this; resourceManager = new GameResourceManager(); resourceManager.Init(); battleManager = new BattleObjectManager(); playerManager = new PlayerStateManager(); }
protected override void OnCreate() { base.OnCreate(); itemManager = World.GetExistingSystem <ItemManager>(); dentBank = World.GetExistingSystem <ItemBank>(); gameResourceMgr = World.GetExistingSystem <GameResourceManager>(); connector = World.GetExistingSystem <GameHostConnector>(); }
protected override void OnCreate() { base.OnCreate(); Enabled = false; m_EquipmentManager = World.GetOrCreateSystem <UnitVisualEquipmentManager>(); resourceMgr = World.GetOrCreateSystem <GameResourceManager>(); GetModule(out attachmentModule); }
private void DrawActions(string[] actions) { GUIStyle buttons = new GUIStyle(); buttons.hover.background = buttonHover; buttons.active.background = buttonClick; GUI.skin.button = buttons; int numActions = actions.Length; //define the area to draw the actions inside GUI.BeginGroup(new Rect(BUILD_IMAGE_WIDTH, 0, ORDERS_BAR_WIDTH, buildAreaHeight)); //draw scroll bar for the list of actions if need be if (numActions >= MaxNumRows(buildAreaHeight)) { DrawSlider(buildAreaHeight, numActions / 2.0f); } //display possible actions as buttons and handle the button click for each for (int i = 0; i < numActions; i++) { int column = i % 2; int row = i / 2; Rect pos = GetButtonPos(row, column); Texture2D action = GameResourceManager.GetBuildImage(actions[i]); if (action) { //create the button and handle the click of that button if (GUI.Button(pos, action)) { RTSAgent agent = Selector.MainSelectedAgent as RTSAgent; if (agent) { PlayClick(); if (agent.MyAgentType == AgentType.Unit && agent.GetAbility <Construct>() && !ConstructionHandler.IsFindingBuildingLocation()) { ConstructionHandler.CreateStructure(actions[i], agent, agent.GetPlayerArea()); } else if (agent.MyAgentType == AgentType.Building && !agent.GetAbility <Structure>().NeedsConstruction && agent.GetAbility <Spawner>()) { // send spawn command Command spawnCom = new Command(AbilityDataItem.FindInterfacer("Spawner").ListenInputID); spawnCom.Add <DefaultData>(new DefaultData(DataType.String, actions[i])); UserInputHelper.SendCommand(spawnCom); } } } } } GUI.EndGroup(); }
public void SetResource(GameResourceManager ResourceObject, string SlotName) { if (ResourceObject != null) { m_imgBoard = ResourceObject.GetResource(string.Format("{0}{1}{2}", "TEXTURE_", SlotName, "Board")).GetComponent <EzGui_Texture>(); m_imgIcon = ResourceObject.GetResource(string.Format("{0}{1}{2}", "TEXTURE_", SlotName, "Icon")).GetComponent <EzGui_Texture>(); m_btnAdd = ResourceObject.GetResource(string.Format("{0}{1}{2}", "BUTTON_", SlotName, "Add")).GetComponent <EzGui_Button>(); m_txtNum = ResourceObject.GetResource(string.Format("{0}{1}{2}", "SPRITE_", SlotName, "Num")).GetComponent <EzGui_SpriteText>(); SetResources(); } }
public static void Init() { ServerGame.GameDatabase = new CouchbaseDatabase("magic-players", "game"); GameResourceManager.Init(); GameMatchmakingManager.Init(); GameDuelMatchmakingManager.Init(); GameAvatarManager.Init(); GameSessionManager.Init(); LiveReplayManager.Init(); GameBaseGenerator.Init(); WordCensorUtil.Init(); }
public IAssetRequest LoadTexture(string url, AssetRequestFinishedEventHandler callBackFun, AssetPRI assetPRIType) { if (string.IsNullOrEmpty(url)) { Debug.LogError("string.IsNullOrEmpty(url) == true"); return(null); } string text = string.Format("{0}/{1}.jpg", this.m_strBaseResDir, url); text = GameResourceManager.StandardlizePath(text); GameAssetResource assetResource = this.GetAssetResource(text, assetPRIType, true); return(new GameAssetRequest(assetResource, callBackFun)); }
public IAssetRequest CreateAssetRequest(string assetUrl, List <string> dependes, AssetRequestFinishedEventHandler callBackFun, AssetPRI assetPRIType, EnumAssetType eAssetType) { if (string.IsNullOrEmpty(assetUrl)) { Debug.LogError("string.IsNullOrEmpty(assetUrl) == true"); return(null); } assetUrl = string.Format("{0}/{1}", this.m_strBaseResDir, assetUrl); assetUrl = GameResourceManager.StandardlizePath(assetUrl); GameAssetResource assetResource = this.GetAssetResource(assetUrl, assetPRIType, true); return(new GameAssetRequest(assetResource, callBackFun)); }
public IAssetRequest LoadAtlas(string url, AssetRequestFinishedEventHandler callBackFun) { if (string.IsNullOrEmpty(url)) { Debug.LogError("string.IsNullOrEmpty(url) == true"); return(null); } string text = string.Format("{0}/{1}", this.m_strBaseResDir, url); text = Path.ChangeExtension(text, ".prefab"); text = GameResourceManager.StandardlizePath(text); GameAssetResource assetResource = this.GetAssetResource(text, true); return(new GameAssetRequest(assetResource, callBackFun)); }
protected override void OnCreate() { base.OnCreate(); definitionHashMap = new NativeHashMap <Entity, EntityVisualDefinition>(32, Allocator.Persistent); resourceMgr = World.GetExistingSystem <GameResourceManager>(); visualMgr = World.GetExistingSystem <EntityVisualManager>(); defaultDefinition = visualMgr.Register(AddressBuilder.Client() .Folder("Models") .Folder("InGame") .Folder("Projectiles") .Folder("Cannon") .GetAsset("CannonProjectile")); }
private void btnViewMap_Click(object sender, EventArgs e) { Image iDefaultBackground = GameResourceManager.LoadResource_FullName("EK_SW.KWRendered.png"); frmImagePreview test = new frmImagePreview(); test.BackgroundImageLayout = ImageLayout.Stretch; test.BackgroundImage = iDefaultBackground; test.ClientSize = new System.Drawing.Size(iDefaultBackground.Width, iDefaultBackground.Height); test.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None; test.Padding = new Padding(0); test.PreviewType = frmImagePreview.PreviewTypes.Other; test.Text = "EK Unleashed :: Kingdom War Reference Map"; test.Icon = (Icon)this.Icon.Clone(); test.Show(); }
private static ITiledFile Load(string filepath, GameResourceManager gameResourceManager, bool scalable) { var map = new TmxMap(Path.Combine(ContentFolder, filepath)); var mapSize = new Size(map.Width, map.Height); var tilesSize = new Size(map.TileWidth, map.TileHeight); var sheets = map.Tilesets.Select(tileset => LoadTileset(tileset, tilesSize, gameResourceManager)).ToList(); var tileDefinitions = sheets.SelectMany(sheet => sheet.Definitions.Values) .ToDictionary(tileDefinition => tileDefinition.Name); var tileLayers = map.Layers.Select(l => LoadLayer(l, mapSize, tilesSize, tileDefinitions, scalable)).ToList(); var objectLayers = map.ObjectGroups.Select(o => LoadObjects(o, tileDefinitions)).ToList(); return new TiledFile(tileLayers, objectLayers); }
protected override void Load() { Title = "LancerEdit"; guiHelper = new ImGuiHelper(this); guiHelper.PauseWhenUnfocused = Config.PauseWhenUnfocused; Audio = new AudioManager(this); FileDialog.RegisterParent(this); Viewport = new ViewportManager(RenderState); InitOptions(); Resources = new GameResourceManager(this); Commands = new CommandBuffer(); Billboards = new Billboards(); Polyline = new PolylineRender(Commands); DebugRender = new PhysicsDebugRenderer(); Viewport.Push(0, 0, 800, 600); Keyboard.KeyDown += Keyboard_KeyDown; //TODO: Icon-setting code very messy int w, h, c; var stream = typeof(MainWindow).Assembly.GetManifestResourceStream("LancerEdit.reactor_64.png"); var bytes = new byte[stream.Length]; stream.Read(bytes, 0, (int)stream.Length); StbSharp.Stb.stbi_set_flip_vertically_on_load(0); var img = StbSharp.Stb.stbi_load_from_memory(bytes, out w, out h, out c, StbSharp.Stb.STBI_rgb_alpha); StbSharp.Stb.stbi_set_flip_vertically_on_load(1); SetWindowIcon(w, h, img); //Open passed in files! if (InitOpenFile != null) { foreach (var f in InitOpenFile) { OpenFile(f); } } Renderer2D = new Renderer2D(RenderState); RichText = Renderer2D.CreateRichTextEngine(); Services.Add(Renderer2D); Fonts = new FontManager(this); Fonts.ConstructDefaultFonts(); Services.Add(Fonts); }
protected override void Load() { Title = "System Viewer"; LibreLancer.Shaders.AllShaders.Compile(); guiHelper = new ImGuiHelper(this, DpiScale); FileDialog.RegisterParent(this); RenderContext.PushViewport(0, 0, 800, 600); Billboards = new Billboards(); Nebulae = new NebulaVertices(); Resources = new GameResourceManager(this); RichText = RenderContext.Renderer2D.CreateRichTextEngine(); Services.Add(Billboards); Services.Add(Nebulae); Services.Add(Resources); fontMan = new FontManager(); fontMan.ConstructDefaultFonts(); Services.Add(fontMan); Services.Add(new GameConfig()); }
public static void CreateStructure(string buildingName, RTSAgent constructingAgent, Rect playingArea) { Vector2d buildPoint = new Vector2d(constructingAgent.transform.position.x, constructingAgent.transform.position.z + 10); RTSAgent buildingTemplate = GameResourceManager.GetAgentTemplate(buildingName); if (buildingTemplate.MyAgentType == AgentType.Building && buildingTemplate.GetComponent <Structure>()) { // check that the Player has the resources available before allowing them to create a new structure if (!_cachedCommander.CachedResourceManager.CheckResources(buildingTemplate)) { Debug.Log("Not enough resources!"); } else { tempObject = Object.Instantiate(buildingTemplate.gameObject, new Vector3(0, 0, 0), Quaternion.identity) as GameObject; if (tempObject) { _findingPlacement = true; SetTransparentMaterial(tempObject, GameResourceManager.AllowedMaterial); tempObject.gameObject.name = buildingName; tempStructure = tempObject.GetComponent <Structure>(); if (tempStructure.StructureType == StructureType.Wall) { // walls require a little help since they are click and drag _constructingWall = true; tempStructure.IsOverlay = true; WallPositioningHelper.Setup(); } tempStructureBody = tempObject.GetComponent <UnityLSBody>().InternalBody; // structure size is 2 times the size of halfwidth & halfheight tempStructure.BuildSizeLow = (tempStructureBody.HalfWidth.CeilToInt() * 2); tempStructure.BuildSizeHigh = (tempStructureBody.HalfLength.CeilToInt() * 2); cachedAgent = constructingAgent; tempStructure.gameObject.transform.position = Positioning.GetSnappedPosition(buildPoint.ToVector3()); } } } }
private void DrawBuildQueue(string[] buildQueue, float buildPercentage) { for (int i = 0; i < buildQueue.Length; i++) { float topPos = i * BUILD_IMAGE_HEIGHT - (i + 1) * BUILD_IMAGE_PADDING; Rect buildPos = new Rect(BUILD_IMAGE_PADDING, topPos, BUILD_IMAGE_WIDTH, BUILD_IMAGE_HEIGHT); GUI.DrawTexture(buildPos, GameResourceManager.GetBuildImage(buildQueue[i])); GUI.DrawTexture(buildPos, buildFrame); topPos += BUILD_IMAGE_PADDING; float width = BUILD_IMAGE_WIDTH - 2 * BUILD_IMAGE_PADDING; float height = BUILD_IMAGE_HEIGHT - 2 * BUILD_IMAGE_PADDING; if (i == 0) { // shrink the build mask on the item currently being built to give an idea of progress topPos += height * buildPercentage; height *= (1 - buildPercentage); } GUI.DrawTexture(new Rect(2 * BUILD_IMAGE_PADDING, topPos, width, height), buildMask); } }
protected override void Load() { DefaultMaterialMap.Init(); Title = "LancerEdit"; guiHelper = new ImGuiHelper(this, DpiScale * Config.UiScale); guiHelper.PauseWhenUnfocused = Config.PauseWhenUnfocused; Audio = new AudioManager(this); FileDialog.RegisterParent(this); options = new OptionsWindow(this); Resources = new GameResourceManager(this); Commands = new CommandBuffer(); Polyline = new PolylineRender(Commands); DebugRender = new PhysicsDebugRenderer(); RenderContext.PushViewport(0, 0, 800, 600); Keyboard.KeyDown += Keyboard_KeyDown; //TODO: Icon-setting code very messy using (var stream = typeof(MainWindow).Assembly.GetManifestResourceStream("LancerEdit.reactor_64.png")) { var icon = LibreLancer.ImageLib.Generic.BytesFromStream(stream); SetWindowIcon(icon.Width, icon.Height, icon.Data); } using (var stream = typeof(MainWindow).Assembly.GetManifestResourceStream("LancerEdit.reactor_128.png")) { var icon = (Texture2D)LibreLancer.ImageLib.Generic.FromStream(stream); logoTexture = ImGuiHelper.RegisterTexture(icon); } //Open passed in files! if (InitOpenFile != null) { foreach (var f in InitOpenFile) { OpenFile(f); } } RichText = RenderContext.Renderer2D.CreateRichTextEngine(); Fonts = new FontManager(); Fonts.ConstructDefaultFonts(); Services.Add(Fonts); Make3dbDlg = new CommodityIconDialog(this); LoadScripts(); }
protected override void Load() { Title = "System Viewer"; guiHelper = new ImGuiHelper(this); FileDialog.RegisterParent(this); Viewport = new ViewportManager(this.RenderState); Viewport.Push(0, 0, 800, 600); Billboards = new Billboards(); Nebulae = new NebulaVertices(); Resources = new GameResourceManager(this); Renderer2D = new Renderer2D(this.RenderState); RichText = Renderer2D.CreateRichTextEngine(); Services.Add(Billboards); Services.Add(Nebulae); Services.Add(Resources); Services.Add(Renderer2D); fontMan = new FontManager(this); fontMan.ConstructDefaultFonts(); Services.Add(fontMan); Services.Add(new GameConfig()); }
public static SpriteLayer SpriteLayerFromXml(GameResourceManager gameResourceManager, XElement layerElement) { var layerName = layerElement.Attribute("name").Value; var layer = new SpriteLayer(layerName); XmlRepository.BaseFromXml(layer, layerElement); foreach (var element in layerElement.Element("Sprites").Elements()) { var sheetName = element.Attribute("sheetName").Value; var name = element.Attribute("name").Value; var position = element.Attribute("position").Value; var sprite = new Sprite(gameResourceManager.GetSpriteSheet(sheetName), name) { Position = MathUtil.ParseVector(position) }; layer.AddSprite(sprite); } return layer; }
public UiContext(FreelancerGame game) { Renderer2D = game.Renderer2D; RenderState = game.RenderState; ResourceManager = game.ResourceManager; FileSystem = game.GameData.VFS; Infocards = game.GameData.Ini.Infocards; Fonts = game.Fonts; NavbarIcons = game.GameData.GetBaseNavbarIcons(); Sounds = game.Sound; DataPath = game.GameData.Ini.Freelancer.DataPath; if (!string.IsNullOrWhiteSpace(game.GameData.Ini.Freelancer.XInterfacePath)) { OpenFolder(game.GameData.Ini.Freelancer.XInterfacePath); } else { OpenDefault(); } this.game = game; game.Mouse.MouseDown += MouseOnMouseDown; game.Mouse.MouseUp += MouseOnMouseUp; }
private void Start() { avatars = GameResourceManager.GetAvatars(); if (avatars.Length > 0) { avatarIndex = 0; } SelectionList.LoadEntries(RTSLockstep.PlayerManager.GetPlayerNames()); if (clickVolume < 0.0f) { clickVolume = 0.0f; } if (clickVolume > 1.0f) { clickVolume = 1.0f; } List <AudioClip> sounds = new List <AudioClip>(); List <float> volumes = new List <float>(); sounds.Add(clickSound); volumes.Add(clickVolume); audioElement = new AudioElement(sounds, volumes, "SelectPlayerMenu", null); }
//this should be in the controller... private void LoadRTSAgents(JsonTextReader reader) { if (reader == null) { return; } RTSAgents agents = GetComponentInChildren <RTSAgents>(); string currValue = "", type = ""; while (reader.Read()) { if (reader.Value != null) { if (reader.TokenType == JsonToken.PropertyName) { currValue = (string)reader.Value; } else if (currValue == "Type") { type = (string)reader.Value; // need to create unit via commander controller... GameObject newObject = Instantiate(GameResourceManager.GetAgentTemplate(type).gameObject); RTSAgent agent = newObject.GetComponent <RTSAgent>(); agent.name = agent.name.Replace("(Clone)", "").Trim(); agent.LoadDetails(reader); agent.transform.parent = agents.transform; agent.SetCommander(this); agent.SetTeamColor(); } } else if (reader.TokenType == JsonToken.EndArray) { return; } } }
private static IEnumerable<TileReference> GetTileReferences(GameResourceManager gameResourceManager, XElement tileReferencesElement) { return tileReferencesElement.Elements() .Select(x => new TileReference { Id = int.Parse(x.Attribute("id").Value), Definition = gameResourceManager .GetTileSheet(x.Attribute("sheetName").Value) .Definitions[x.Attribute("name").Value] }); }
private void OnDisable() { _instance = null; }
void IScreen.LoadContent(GameResourceManager gameResourceManager) { this.ResourceManager = gameResourceManager; this.Scene = this.CreateScene(); }
private static TileSheet LoadTileset(TmxTileset tileset, Size tilesSize, GameResourceManager gameResourceManager) { var texturePath = Path.Combine(Path.GetDirectoryName(tileset.Image.Source), Path.GetFileNameWithoutExtension(tileset.Image.Source)) .Remove(0, ContentFolder.Length + 1); //var texture = gameResourceManager.GetTexture(@"Tiled\tmw_desert_spacing"); var texture = gameResourceManager.GetTexture(texturePath); //var sheet = new TileSheet(texture, "Desert", new Size(tmxMap.TileWidth, tmxMap.TileHeight)); var sheet = gameResourceManager.GetTileSheet(tileset.Name); if (sheet == null) { sheet = new TileSheet(texture, tileset.Name, tilesSize); var margin = tileset.Margin; var spacing = tileset.Spacing; var numTileWidth = (tileset.Image.Width - (2 * margin) + spacing) / (tileset.TileWidth + spacing); var numTileHeight = (tileset.Image.Height - (2 * margin) + spacing) / (tileset.TileHeight + spacing); for (var j = 0; j < numTileHeight; j++) for (var i = 0; i < numTileWidth; i++) sheet.CreateTileDefinition((tileset.FirstGid + i + numTileWidth * j).ToString(), new Point(margin + i * (tileset.TileWidth + spacing), margin + j * (tileset.TileHeight + spacing))); gameResourceManager.AddTileSheet(sheet); } return sheet; }
public static ITiledFile Load(string filepath, GameResourceManager gameResourceManager) { return Load(filepath, gameResourceManager, false); }
private void Awake() { GameResourceManager.s_instance = this; }
public static ITiledFile LoadScalable(string filepath, GameResourceManager gameResourceManager) { return Load(filepath, gameResourceManager, true); }
private void OnEnable() { _instance = this; }
// Use this for initialization public void Setup() { cachedCommander = GetComponentInParent <AgentCommander>(); if (cachedCommander && cachedCommander.human) { resourceValues = new Dictionary <ResourceType, long>(); resourceLimits = new Dictionary <ResourceType, long>(); resourceImages = new Dictionary <ResourceType, Texture2D>(); for (int i = 0; i < resources.Length; i++) { switch (resources[i].name) { case "Gold": resourceImages.Add(ResourceType.Gold, resources[i]); resourceValues.Add(ResourceType.Gold, 0); resourceLimits.Add(ResourceType.Gold, 0); break; case "Ore": resourceImages.Add(ResourceType.Ore, resources[i]); resourceValues.Add(ResourceType.Ore, 0); resourceLimits.Add(ResourceType.Ore, 0); break; case "Stone": resourceImages.Add(ResourceType.Stone, resources[i]); resourceValues.Add(ResourceType.Stone, 0); resourceLimits.Add(ResourceType.Stone, 0); break; case "Wood": resourceImages.Add(ResourceType.Wood, resources[i]); resourceValues.Add(ResourceType.Wood, 0); resourceLimits.Add(ResourceType.Wood, 0); break; case "Crystal": resourceImages.Add(ResourceType.Crystal, resources[i]); resourceValues.Add(ResourceType.Crystal, 0); resourceLimits.Add(ResourceType.Crystal, 0); break; case "Food": resourceImages.Add(ResourceType.Food, resources[i]); resourceValues.Add(ResourceType.Food, 0); resourceLimits.Add(ResourceType.Food, 0); break; case "Army": resourceImages.Add(ResourceType.Provision, resources[i]); resourceValues.Add(ResourceType.Provision, 0); resourceLimits.Add(ResourceType.Provision, 0); break; default: break; } } Dictionary <ResourceType, Texture2D> resourceHealthBarTextures = new Dictionary <ResourceType, Texture2D>(); for (int i = 0; i < resourceHealthBars.Length; i++) { switch (resourceHealthBars[i].name) { case "ore": resourceHealthBarTextures.Add(ResourceType.Ore, resourceHealthBars[i]); break; case "stone": resourceHealthBarTextures.Add(ResourceType.Stone, resourceHealthBars[i]); break; case "gold": resourceHealthBarTextures.Add(ResourceType.Gold, resourceHealthBars[i]); break; case "crystal": resourceHealthBarTextures.Add(ResourceType.Crystal, resourceHealthBars[i]); break; case "food": resourceHealthBarTextures.Add(ResourceType.Food, resourceHealthBars[i]); break; case "wood": resourceHealthBarTextures.Add(ResourceType.Wood, resourceHealthBars[i]); break; default: break; } } GameResourceManager.SetResourceHealthBarTextures(resourceHealthBarTextures); GameResourceManager.StoreSelectBoxItems(selectBoxSkin, healthy, damaged, critical); GameResourceManager.StoreConstructionMaterials(allowedMaterial, notAllowedMaterial); buildAreaHeight = Screen.height - RESOURCE_BAR_HEIGHT - SELECTION_NAME_HEIGHT - 2 * BUTTON_SPACING; SetCursorState(CursorState.Select); List <AudioClip> sounds = new List <AudioClip>(); List <float> volumes = new List <float>(); sounds.Add(clickSound); volumes.Add(clickVolume); audioElement = new AudioElement(sounds, volumes, "HUD", null); } }