private AttractionRule(
     FormKey formKey,
     GameRelease gameRelease)
 {
     this.FormKey     = formKey;
     this.FormVersion = gameRelease.GetDefaultFormVersion() !.Value;
     CustomCtor();
 }
示例#2
0
 private LensFlare(
     FormKey formKey,
     GameRelease gameRelease)
 {
     this.FormKey     = formKey;
     this.FormVersion = gameRelease.GetDefaultFormVersion() !.Value;
     CustomCtor();
 }
示例#3
0
 private ActorValueInformation(
     FormKey formKey,
     GameRelease gameRelease)
 {
     this.FormKey     = formKey;
     this.FormVersion = gameRelease.GetDefaultFormVersion() !.Value;
     CustomCtor();
 }
示例#4
0
 private SoundDescriptor(
     FormKey formKey,
     GameRelease gameRelease)
 {
     this.FormKey     = formKey;
     this.FormVersion = gameRelease.GetDefaultFormVersion() !.Value;
     CustomCtor();
 }
 private ImpactDataSet(
     FormKey formKey,
     GameRelease gameRelease)
 {
     this.FormKey     = formKey;
     this.FormVersion = gameRelease.GetDefaultFormVersion() !.Value;
     CustomCtor();
 }
示例#6
0
 private AnimationSoundTagSet(
     FormKey formKey,
     GameRelease gameRelease)
 {
     this.FormKey     = formKey;
     this.FormVersion = gameRelease.GetDefaultFormVersion() !.Value;
     CustomCtor();
 }
示例#7
0
 private PlacedObject(
     FormKey formKey,
     GameRelease gameRelease)
 {
     this.FormKey     = formKey;
     this.FormVersion = gameRelease.GetDefaultFormVersion() !.Value;
     CustomCtor();
 }
示例#8
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 private ColorRecord(
     FormKey formKey,
     GameRelease gameRelease)
 {
     this.FormKey     = formKey;
     this.FormVersion = gameRelease.GetDefaultFormVersion() !.Value;
     CustomCtor();
 }
示例#9
0
 private MaterialSwap(
     FormKey formKey,
     GameRelease gameRelease)
 {
     this.FormKey     = formKey;
     this.FormVersion = gameRelease.GetDefaultFormVersion() !.Value;
     CustomCtor();
 }