public override void OnEnter(GamePlayer player) { base.OnEnter(player); if (player.Selected) { // Zoom camera out player.ZoomOut(); } m_WaitRollTime = 0.0f; if (player.Control == Player.PlayerControl.AI) { // Selected play code only if (player.Selected) { if ((player.Pawns.Count - player.PawnsAtEnd) > 1) { int randomNum = RandomHelper.m_RandomGenerator.Next(0, 101); if (randomNum <= 20) player.FocusNextPawn(); } } m_WaitRollTime = m_WaitRollTimeReset; } }