public override void OnEnter(GamePlayer player)
        {
            base.OnEnter(player);

            if (player.Selected)
            {
                // Zoom camera out
                player.ZoomOut();
            }

            m_WaitRollTime = 0.0f;

            if (player.Control == Player.PlayerControl.AI)
            {
                // Selected play code only
                if (player.Selected)
                {
                    if ((player.Pawns.Count - player.PawnsAtEnd) > 1)
                    {
                        int randomNum = RandomHelper.m_RandomGenerator.Next(0, 101);

                        if (randomNum <= 20)
                            player.FocusNextPawn();
                    }
                }

                m_WaitRollTime = m_WaitRollTimeReset;
            }
        }