private void OnGameOver() { Time.timeScale = 0; _gameOverScreen.Open(); _highScore.Open(); _birdMover.enabled = false; }
// Update is called once per frame void Update() { if ((!player1.GetComponent <Jugador>().isAlive || !player2.GetComponent <Jugador>().isAlive) && !roundEnded) { if (player1.GetComponent <Jugador>().isAlive) { player1.GetComponent <Jugador>().points++; } else if (player2.GetComponent <Jugador>().isAlive) { player2.GetComponent <Jugador>().points++; } roundEnded = true; this.CheckVictory(); } if (roundEnded) { player1.GetComponent <Jugador>().RestartRound(); player1.transform.position = pos1.position; player2.GetComponent <Jugador>().RestartRound(); player2.transform.position = pos2.position; roundEnded = false; } if (Input.GetKeyDown("p")) { paused = !paused; if (paused) { endScreen.Open(); } else { endScreen.Close(); } } }
private void OnPlayerDead() { gameOverScreen.Open("Game Over"); }
private void OnGameOver() { Time.timeScale = 0; _gameOverScreen.Open(); }
public void OnGameOver() { Time.timeScale = 0; _gameOverScreen.Open(); }
public void OnGameOver() { Time.timeScale = 0; _gameOverScreen.Open(); _inputScreen.SetActive(false); }
private void OnBirdDied() { Time.timeScale = 0; _gameOverScreen.Open(); }
private void OnGameOver() { Time.timeScale = 0; _startScreen.Close(); _gameOverScreen.Open(); }
public void OnGameOver() { _healthBar.gameObject.transform.localPosition = new Vector3(-813.9678f, 472.0651f, 0.1f); Time.timeScale = 0; _gameOverScreen.Open(); }