private void Awake() { if (Instance == null) { Instance = this; } else if (Instance != this) { Destroy(gameObject); return; } ResetFadeAlpha(); equalizerController.Initialize(); cutSceneLines.gameObject.SetActive(false); beatController.Deactivate(); danceMoveUI.Initialize(); uiInventory.Close(); blackAnnouncer.Close(true); corruption.UpdateCorruption(0); messageBox.Hide(true); gameLogo.Deactivate(); gameOverScreen.Deactivate(); }