public void HideWireframeForSceneObjectsAndPlacementGuide() { GameObjectExtensions.SetSelectedHierarchyWireframeHidden(GetSceneObjectsExceptPlacementGuide(), true); if (ObjectPlacementGuide.ExistsInScene) { ObjectPlacementGuide.SceneObject.SetSelectedHierarchyWireframeHidden(true); } SceneView.RepaintAll(); }