public void HideWireframeForSceneObjectsAndPlacementGuide()
 {
     GameObjectExtensions.SetSelectedHierarchyWireframeHidden(GetSceneObjectsExceptPlacementGuide(), true);
     if (ObjectPlacementGuide.ExistsInScene)
     {
         ObjectPlacementGuide.SceneObject.SetSelectedHierarchyWireframeHidden(true);
     }
     SceneView.RepaintAll();
 }