private static void AiMinionClientOnOnDelete(GameObject sender, EventArgs args) { if (GameObjectExtensions.DistanceToPlayer(sender) < 1000f && sender.Team == GameObjects.Player.Team && !sender.Name.ToLower().Contains("turret")) { buff.MinionName1 = "Minion Name: " + sender.Name; buff.MinionType1 = "Minion Type: " + sender.Type; buff.MinionPosition1 = "Minion Position: " + sender.Position; } }