// public float changeScale = 0.8f; // public float changeTime = 0.2f; // public GameObject changeObj; // public Ease outEase = Ease.Linear; // public Ease inEase = Ease.Linear; // int clickStatus = 0; public void OnPointerClick(PointerEventData eventData) { if (gameEventCollector != null) { gameEventCollector.OnButtonClick(); } if (gameModule != null) { gameModule.OnButtonClick(); } // if (changeObj != null) // { // changeObj.transform.DOScale(new Vector3(1, 1, 1), changeTime); // } }