// public float changeScale = 0.8f;

    // public float changeTime = 0.2f;

    // public GameObject changeObj;

    // public Ease outEase = Ease.Linear;

    // public Ease inEase = Ease.Linear;

    // int clickStatus = 0;

    public void OnPointerClick(PointerEventData eventData)
    {
        if (gameEventCollector != null)
        {
            gameEventCollector.OnButtonClick();
        }

        if (gameModule != null)
        {
            gameModule.OnButtonClick();
        }
        // if (changeObj != null)
        // {
        //     changeObj.transform.DOScale(new Vector3(1, 1, 1), changeTime);
        // }
    }