//internal static HangWatchdog AntiZombieProcessChecker; internal static async Task <bool> ProcessCheck() { if (GameModule.InitWarcraft3Info() != WarcraftState.OK || !GameModule.WarcraftCheck()) { InitializedWarcraft = false; if (AutoRG.IsRunning) { AutoRG.CancelAsync(); } AutoMouse.CheckOff(); // 프로그램을 찾지 못할 경우 검색 간격 증가 await Task.Delay(800); return(true); } else if (!InitializedWarcraft) { InitializedWarcraft = true; await Task.Delay(2000); Warcraft3Info.Refresh(); GameModule.GetOffset(); GameDelay = 50; RefreshCooldown = 0.01f; //ColorfulChat = true; name = string.Empty; StartDelay = Settings.StartSpeed > 0 ? Settings.StartSpeed : 0.01f; CameraDistance = Settings.CameraDistance; CameraAngleX = Settings.CameraAngleX; CameraAngleY = Settings.CameraAngleY; } if (Settings.IsAutoHp && !HPView) { HPView = true; } //AntiZombieProcessChecker.Check(); MemoryOptimizeChecker.Check(); StatusCheck(); return(false); }
private void Select_Click(object sender, EventArgs e) { Process proc = ProcessList.FocusedItem.Tag as Process; switch (GameModule.InitWarcraft3Info(proc)) { case WarcraftState.OK: MetroDialog.OK("지정 완료", $"{proc.ProcessName} ({proc.Id}) 가 지정되었습니다."); break; case WarcraftState.Closed: MetroDialog.OK("오류", $"{proc.ProcessName} ({proc.Id}) 는 이미 화면이 종료된 상태이므로 강제로 프로세스를 종료합니다."); break; case WarcraftState.Error: MetroDialog.OK("오류", "프로세스를 초기화 하는데에 실패했습니다."); break; } procs.Remove(proc); Close(); }