示例#1
0
 public void WantUseChangeStone()
 {
     if (_GameMng.CanUseChangeStoneCount() > 0 && _SpareStoneCount_Enemy > 0 && _GameMng.IsMyTurn())
     {
         _WantUseChangeStone_AlGame = true;
     }
 }
示例#2
0
    void Update()
    {
        if (_GameMng.IsMyTurn())
        {
            _TargetPointer.SetActive(true);
        }
        else
        {
            _TargetPointer.SetActive(false);
        }

        if (Input.GetMouseButton(0))
        {
            Vector2 nowPos = new Vector2(Input.mousePosition.x * (DisplayWidth / Screen.width), Input.mousePosition.y * (DisplayHeight / Screen.height));
            if (nowPos.x >= 50.0f && nowPos.x <= 1030.0f && nowPos.y >= 800.0f && nowPos.y <= 1780.0f)
            {
                Vector2 newPos = (nowPos - new Vector2(_GameMng._BoardZeroPos.x - 35.0f, _GameMng._BoardZeroPos.y - 35.0f));
                _NowTargetPos_X = (int)(newPos.x / (BoardSize / 14));
                _NowTargetPos_Y = (int)(newPos.y / (BoardSize / 14));
                Debug.Log(_NowTargetPos_X + " : " + _NowTargetPos_Y);
            }
        }
        _TargetPointer.transform.localPosition = new Vector2(_NowTargetPos_X * (BoardSize / 14), _NowTargetPos_Y * (BoardSize / 14));

        for (int i = 0; i < 5; i++)
        {
            _MySpareStoneImage[i].gameObject.SetActive(false);
            _EnemySpareStoneImage[i].gameObject.SetActive(false);
        }
        for (int i = 0; i < _SpareStoneCount; i++)
        {
            _MySpareStoneImage[i].gameObject.SetActive(true);
        }
        for (int i = 0; i < _SpareStoneCount_Enemy; i++)
        {
            _EnemySpareStoneImage[i].gameObject.SetActive(true);
        }

        _UsingStoneChangeGray.SetActive(_GameMng.CanUseChangeStoneCount() == 0 || _SpareStoneCount_Enemy == 0 || _FirstOmGame);
        _NowUsingStone_Normal.SetActive(!_WantUseChangeStone_OmGame);
        _NowUsingStone_Change.SetActive(_WantUseChangeStone_OmGame);
    }