// Start is called before the first frame update void Start() { initPayout(); CreditManagerInstance = GameObject.Find("Main Camera").GetComponent <CreditManager>(); BingoMasuControllerInstance = GameObject.Find("BingoMasu").GetComponent <BingoMasuController>(); StopperManagerInstance = GameObject.Find("Stopper").GetComponent <StopperManager>(); StockSensorManagerInstance = GameObject.Find("StockSensor").GetComponent <StockSensorManager>(); }
// Start is called before the first frame update void Start() { StopperManagerInstance = GameObject.Find("Stopper").GetComponent <StopperManager>(); BingoMasuControllerInstance = GameObject.Find("BingoMasu").GetComponent <BingoMasuController>(); getUpperSensorObject(); //UpperSensorを変数に格納する for (int i = 0; i < 10; i++) //UpperSensorを無効にしておく(UpperSensorはUnderSensorがボールを検出しているときのみ有効化する) { UpperSensors[i].SetActive(false); } }