private void FixedUpdate() { if (_Shooted) { if (_GameMng.CheckAllStoneStop()) { Debug.Log("stop"); StoneStoped(); } else { List <AlStoneDataFormat> list = new List <AlStoneDataFormat>(); for (int i = 0; i < _GameMng.StonesCount(); i++) { list.Add(_GameMng.GetStoneData(i)); } JsonData data = JsonMapper.ToJson(list); //Debug.Log(data.ToString()); _ClientMng.SendDataToServer("al" + data.ToString()); } } }