// Use this for initialization void Start() { mGame = GameObject.FindGameObjectWithTag ( "Manager" ).GetComponent<GameManager> (); if ( mGame.CheckItem ( "JournalPagePlains" ) ) { GameObject JournalPage = Instantiate ( Resources.Load ( "JournalPagePlains", typeof ( GameObject ) ) ) as GameObject; mGame.DoNotSpawnOnLoad ( "JournalPagePlains" ); } }
// Use this for initialization void Start() { //Beach will have the boat that needs to be fixed and the bag to pick up mGame = GameObject.FindGameObjectWithTag ( "Manager" ).GetComponent<GameManager> (); if ( mGame.CheckItem ( "JournalPageSeaCave" ) ) { GameObject JournalPage = Instantiate ( Resources.Load ( "JournalPageSeaCave", typeof ( GameObject ) ) ) as GameObject; mGame.DoNotSpawnOnLoad ( "JournalPageSeaCave" ); } if (mGame.CheckItem("hammer")) { GameObject Backpack = Instantiate(Resources.Load("hammer", typeof(GameObject))) as GameObject; } }
// Use this for initialization void Start() { //The Forest has wood as a key item for fixing the boat mGame = GameObject.FindGameObjectWithTag("Manager").GetComponent<GameManager>(); if ( mGame.CheckItem ( "JournalPageDocks" ) ) { GameObject JournalPage = Instantiate ( Resources.Load ( "JournalPageDocks", typeof ( GameObject ) ) ) as GameObject; mGame.DoNotSpawnOnLoad ( "JournalPageDocks" ); } if (mGame.CheckItem("rope")) { GameObject Backpack = Instantiate(Resources.Load("rope", typeof(GameObject))) as GameObject; } }
// Use this for initialization void Start() { //Beach will have the boat that needs to be fixed and the bag to pick up mGame = GameObject.FindGameObjectWithTag ( "Manager" ).GetComponent<GameManager> (); if ( mGame.CheckItem ( "Backpack" ) ) { GameObject Backpack = Instantiate ( Resources.Load ( "Backpack", typeof ( GameObject ) ) ) as GameObject; } if ( mGame.CheckItem ( "JournalPageBeach" ) ) { GameObject JournalPage = Instantiate ( Resources.Load ( "JournalPageBeach", typeof ( GameObject ) ) ) as GameObject; mGame.DoNotSpawnOnLoad ( "JournalPageBeach" ); } if (!(mGame.CheckItem("glasses") && mGame.CheckItem("watch"))) { GameObject photo = Instantiate(Resources.Load("photo", typeof(GameObject))) as GameObject; photo.name = "photo"; } }