private void OnTriggerEnter(Collider other)
 {
     if (other.name == "PlayaCollider")
     {
         var splineFolower = playa.GetComponent <SplineFollower>();
         splineFolower.wrapMode = SplineFollower.Wrap.Default;
         gameLogicController.InitToothAndStuff();
         StartCoroutine(nameof(TurnAroundAfterWhile), timeToTurn);
     }
 }