private void OnTriggerEnter(Collider other) { if (other.name == "PlayaCollider") { var splineFolower = playa.GetComponent <SplineFollower>(); splineFolower.wrapMode = SplineFollower.Wrap.Default; gameLogicController.InitToothAndStuff(); StartCoroutine(nameof(TurnAroundAfterWhile), timeToTurn); } }