private void Update()
    {
        if (!_isGameInPause && (cgController.IsGameStart && !cgController.IsGameLose))
        {
            if (_timer < 0 && !_isInitializeSlab)
            {
                int x, y;
                _isInitializeSlab = true;
                var value = cgController.GenerateSlab(out x, out y);

                if (value)
                {
                    viewSlabArray[x, y] = InitializeSlab(x, y);
                }

                _isInitializeSlab = false;

                _timer = 3f;
            }

            if (_timer > 0)
            {
                _timer -= cgController.DeltaTime();
            }
        }
    }