void Awake() { gamelogic = GameObject.Find("Logic").GetComponent<GameLogic>(); gamelogic.incrementLaunchedBirds (); Vector3 randomDir = ExtRandom<Vector3>.RandomSpread ((GameObject.Find("Bird Aimpoint").transform.position - gameObject.transform.position), spreadX, spreadY, spreadZ); rigidbody.AddForce (randomDir.normalized * velocity, ForceMode.Impulse); }