public static void Main (string[] args) { new Deck (); List<Card> cards = new List<Card> (); foreach (Rank r in Enum.GetValues(typeof(Rank))) { foreach (Suit s in Enum.GetValues(typeof(Suit))) { cards.Add (new Card (s, r)); } } GameLogic logic = new GameLogic (); bool yes = logic.getRoyalFlush (cards.Where (c => c.Suit == Suit.Club)).Any (); Console.WriteLine ("{0}", yes); bool count = logic.getRoyalFlush (cards.Where (c => c.Suit == Suit.Diamond && c.Rank != Rank.Ace)).Any (); Console.WriteLine ("{0}", count); foreach (var item in logic.getRoyalFlush (cards)) { foreach (var cards2 in item) { Console.Write ("({0}, {1}), ", cards2.Rank, cards2.Suit); } Console.WriteLine (); } bool thing = logic.getTripple (new List<Card> () { new Card (Suit.Club, Rank.Ace), new Card (Suit.Club, Rank.Ace), new Card (Suit.Club, Rank.Ace), new Card (Suit.Club, Rank.Ten), new Card (Suit.Club, Rank.Ten), }).Any (); Console.WriteLine ("{0}", thing); bool straight = logic.getStraight (new List<Card> () { new Card (Suit.Club, Rank.Ace), new Card (Suit.Club, Rank.King), new Card (Suit.Club, Rank.Jack), new Card (Suit.Club, Rank.Queen), new Card (Suit.Club, Rank.Ten), }).Any (); Console.WriteLine ("straight {0}", straight); int countStraight = logic.getStraight (new List<Card> () { new Card (Suit.Club, Rank.Ace), new Card (Suit.Club, Rank.Two), new Card (Suit.Club, Rank.Two), new Card (Suit.Club, Rank.Three), new Card (Suit.Club, Rank.Three), new Card (Suit.Spade, Rank.Four), new Card (Suit.Club, Rank.Five), }).Count (); Console.WriteLine ("straight {0}", countStraight); bool fullHouse = logic.getFullHouse (new List<Card> () { new Card (Suit.Club, Rank.Ace), new Card (Suit.Club, Rank.Ace), new Card (Suit.Club, Rank.Ace), new Card (Suit.Club, Rank.Ten), new Card (Suit.Club, Rank.Ten), }).Any (); Console.WriteLine ("fullHouse {0}", fullHouse); bool straightFlush = logic.getStraightFlush (new List<Card> () { new Card (Suit.Club, Rank.Ace), new Card (Suit.Club, Rank.King), new Card (Suit.Club, Rank.Queen), new Card (Suit.Club, Rank.Ten), new Card (Suit.Club, Rank.Jack), }).Any (); Console.WriteLine ("straightFlush {0}", straightFlush); Console.WriteLine ("Hello World!"); Console.Read (); }