void Start() { GameLogic = GameObject.FindGameObjectWithTag("GameLogic").GetComponent<GameLogic>(); GameLogic.SetLivesText(playerNumber, lives); playerRigidbody = GetComponent<Rigidbody>(); playerTransform = GetComponent<Transform>(); playerCollider = GetComponent<Collider>(); audioSource = GetComponent<AudioSource>(); playerMode = mode.normal; playerCollider.material = physicMaterialNormal; playerSpeed = NORMAL_SPEED; effectSpeed = EFFECT_NORMAL; scaleNormal = new Vector3(NORMAL_SCALE, NORMAL_SCALE, NORMAL_SCALE); scaleBigger = new Vector3(BIGGER_SCALE, BIGGER_SCALE, BIGGER_SCALE); scaleFaster = new Vector3(FASTER_SCALE, FASTER_SCALE, FASTER_SCALE); }