// Use this for initialization void Start() { _myCity = GameInitializer.GetCurrentCity(); _allText[0] = _welcome; _allText[1] = _tileSelect; _allText[2] = _buildFactory; _allText[3] = _buildHouse; _allText[4] = _explainHouse; _allText[5] = _explainHappiness; _allText[6] = _buildPark; _allText[7] = _explainHappiness2; _allText[8] = _endTurn; _allText[9] = _enemy; _allText[10] = _startOfTurn; _allText[11] = _digsite; _allText[12] = _wonder; _allText[13] = _bridges; _allText[14] = _missiles; _allText[15] = _goodluck; _allText[16] = _exitButton; _allText[17] = _bye; GameInitializer.SetPaused(true); UIHandler.ShowNotification(_allText[_currentText]); }