public PlayScene CreatePlayScene() { PlayScene playScene = new PlayScene(); GameInitializer gI = new GameInitializer(Helper.CurrentGame, Helper.CurrentGame.Content); playScene.BackgroundTextureKey = "play"; playScene.AllTheSpritesWithinTheScene = new List <IBaseSprite>(); playScene.Player = new PlayerSprite(); playScene.Player = gI.CreatePlayer(); Helper.currentPlayer = playScene.Player; playScene.AllTheSpritesWithinTheScene.Add(playScene.Player); playScene.Collectables = new List <Collectable>(); playScene.Collectables = gI.CreateCollectables(Helper.random.Next(10, 20)); playScene.AllTheSpritesWithinTheScene.AddRange(playScene.Collectables); playScene.AllSpawnPoints = new List <SpawnPoint>(); playScene.AllSpawnPoints = gI.CreateSpawnPoints(); playScene.AllTheSpritesWithinTheScene.AddRange(playScene.AllSpawnPoints); playScene.AllDespawnPoints = new List <DespawnPoint>(); playScene.AllDespawnPoints = gI.CreateDespawnPoints(); playScene.AllTheSpritesWithinTheScene.AddRange(playScene.AllDespawnPoints); playScene.AllEnemies = new Queue <EnemySprite>(); playScene.AllEnemies = gI.CreateEnemies(); playScene.AllTheSpritesWithinTheScene.AddRange(playScene.AllEnemies); return(playScene); }
// Use this for initialization void Start() { instance = this; //SymbolHandler.graphModel = graphModel; Symbol square = SymbolHandler.fromName("Square"); Symbol circle = SymbolHandler.fromName("Circle"); Symbol star = SymbolHandler.fromName("Star"); Symbol diamond = SymbolHandler.fromName("Diamond"); Symbol squiggle = SymbolHandler.fromName("Squiggle"); Symbol triangle = SymbolHandler.fromName("Triangle"); SymbolHandler.fromName("Door").setHoverPrefab(furniturePrefab); SymbolHandler.fromName("Bed").setHoverPrefab(furniturePrefab); SymbolHandler.fromName("Dresser").setHoverPrefab(furniturePrefab); SymbolHandler.fromName("Sun").setHoverPrefab(sunPrefab); SymbolHandler.fromName("Floor Lamp").setHoverPrefab(lightPrefab); SymbolHandler.fromName("House").setHoverPrefab(wallBuilderPrefab); SymbolHandler.fromName("Chair").setHoverPrefab(chairPrefab); square.setHoverPrefab(squareHoverPrefab); circle.setHoverPrefab(circleHoverPrefab); star.setHoverPrefab(starHoverPrefab); diamond.setHoverPrefab(diamondHoverPrefab); squiggle.setHoverPrefab(squiggleHoverPrefab); triangle.setHoverPrefab(triangleHoverPrefab); foreach (GameObject go in props) { PropHandler.register(go); } startPython(); StartCoroutine(SetupServer()); }
public void Test1() { var game = new GameInitializer(fourPlayers.Keys); var gameId = Guid.NewGuid(); var scoreBoard = game.StartGame(gameId); scoreBoard.ResetScores(); var round = new TarokRound { LeadPlayer = jan.PlayerId, SupportingPlayer = erik.PlayerId, Game = GameType.Ena, Won = true, ScoreDifference = 15 }; round.Modifiers.Add(new Modifier( ModifierType.Trula, TeamModifier.Playing, announced: true )); scoreBoard.ApplyTarokRound(round); Assert.True(scoreBoard.Scores[jan.PlayerId].Score == 65); Assert.True(scoreBoard.Scores[erik.PlayerId].Score == 65); }
public void Test18() { var game = new GameInitializer(fourPlayers.Keys); var gameId = Guid.NewGuid(); var scoreBoard = game.StartGame(gameId); scoreBoard.ResetScores(); var round = new KlopRound { Game = GameType.Klop, Won = false }; round.KlopScores.Add(jan.PlayerId, new PlayerScore(-1)); round.KlopScores.Add(erik.PlayerId, new PlayerScore(-10)); round.KlopScores.Add(nejc.PlayerId, new PlayerScore(-30)); round.KlopScores.Add(luka.PlayerId, new PlayerScore(-30)); scoreBoard.ApplyTarokRound(round); Assert.True(scoreBoard.Scores[jan.PlayerId].Score == 0); Assert.True(scoreBoard.Scores[erik.PlayerId].Score == -10); Assert.True(scoreBoard.Scores[nejc.PlayerId].Score == -30); Assert.True(scoreBoard.Scores[luka.PlayerId].Score == -30); Assert.True(scoreBoard.Scores[jan.PlayerId].RadelcCount - scoreBoard.Scores[jan.PlayerId].UsedRadelcCount == 1); Assert.True(scoreBoard.Scores[erik.PlayerId].RadelcCount - scoreBoard.Scores[erik.PlayerId].UsedRadelcCount == 1); Assert.True(scoreBoard.Scores[nejc.PlayerId].RadelcCount - scoreBoard.Scores[nejc.PlayerId].UsedRadelcCount == 1); Assert.True(scoreBoard.Scores[luka.PlayerId].RadelcCount - scoreBoard.Scores[luka.PlayerId].UsedRadelcCount == 1); }
public void Test6() { var game = new GameInitializer(fourPlayers.Keys); var gameId = Guid.NewGuid(); var scoreBoard = game.StartGame(gameId); scoreBoard.ResetScores(); scoreBoard.AddRadelc(); var round = new TarokRound { LeadPlayer = jan.PlayerId, SupportingPlayer = luka.PlayerId, Game = GameType.Ena, Won = true, ScoreDifference = 20 }; round.Modifiers.Add(new Modifier ( ModifierType.PagatUltimo, TeamModifier.NonPlaying, announced: true, contra: Contra.Re )); scoreBoard.ApplyTarokRound(round); Assert.True(scoreBoard.Scores[jan.PlayerId].Score == -300); Assert.True(scoreBoard.Scores[luka.PlayerId].Score == -300); Assert.True(scoreBoard.Scores[jan.PlayerId].RadelcCount - scoreBoard.Scores[jan.PlayerId].UsedRadelcCount == 0); }
public void Test14() { var game = new GameInitializer(fourPlayers.Keys); var gameId = Guid.NewGuid(); var scoreBoard = game.StartGame(gameId); scoreBoard.ResetScores(); var round = new TarokRound { Game = GameType.Ena, LeadPlayer = jan.PlayerId, SupportingPlayer = luka.PlayerId, Won = true, ScoreDifference = 10, MondFangPlayer = luka.PlayerId, PagatFangPlayer = erik.PlayerId }; scoreBoard.ApplyTarokRound(round); Assert.True(scoreBoard.Scores[jan.PlayerId].Score == 40); Assert.True(scoreBoard.Scores[luka.PlayerId].Score == 20); Assert.True(scoreBoard.Scores[erik.PlayerId].Score == -25); }
private void OpenProject(string pathToProject) { try { GameInitializer.LoadProject(pathToProject); MessageBox.Show(this, "Project loaded", "Done"); } catch (Exception ex) { switch (ex) { case LoadException _: case PreprocessorException _: Logger.Warning(ex, "Load failed"); MessageBoxes.LoadFailedExceptionBox(ex); break; case TargetInvocationException tie when tie.InnerException is ValidationFailedException vfe: Logger.Warning(ex, "Validation failed"); MessageBoxes.LoadFailedExceptionBox(vfe); break; default: throw; } } }
public void Throw_InvalidMapException_WhenTryToLoad_MapWithWrongPath() { const string incorrectPath = "incorrect path"; Action act = () => GameInitializer.LoadGameWithSpecifiedMapWriterFromFile(incorrectPath, _mapWriter); act.ShouldThrow <InvalidMapException>().WithMessage($"There is no map with this path: {incorrectPath}"); }
public static void OnAssemblyLoaded(string path) { var settings = GameInitializer.GetJSONSettingPaths(GameInitializer.NAMESPACE + ".MenuFile"); JObject jObject = new JObject(); foreach (var info in settings) { try { foreach (var jsonNode in info.Value) { try { jObject.Merge(JsonConvert.DeserializeObject <JObject>(File.ReadAllText(info.Key + "/" + jsonNode)), new JsonMergeSettings() { MergeArrayHandling = MergeArrayHandling.Union, MergeNullValueHandling = MergeNullValueHandling.Ignore, PropertyNameComparison = StringComparison.InvariantCultureIgnoreCase }); } catch (Exception ex) { APILogger.LogError(ex, "Error loading settings node " + jsonNode); } } } catch (Exception ex) { APILogger.LogError(ex, "Error loading settings file " + info.Key + " values " + string.Join(", ", info.Value.ToArray())); } } LoadedMenus = JSON.DeserializeString(JsonConvert.SerializeObject(jObject)); }
static void Main(string[] args) { #region Initilize Classes using var context = new LudoGameContext(); var loadSavedGame = false; var gUI = new RunGUI(); var game = new GameInitializer(); var gameMotor = new GameMotor(); game.GameBoard.PopulateBoard(); #endregion var loadGameAnswer = ""; bool validChoice = false; LoadSavedGameOrCreateNewGame(context, ref loadSavedGame, gUI, game, ref loadGameAnswer, ref validChoice); Console.Clear(); bool gameHasEnd = false; while (gameHasEnd == false) { gameHasEnd = PlayerTurn(gUI, game, gameMotor, gameHasEnd); Console.Clear(); var exitGameAnswer = ""; bool validChoiceInGame = false; ContinueOrExit(context, loadSavedGame, game, ref exitGameAnswer, ref validChoiceInGame); Console.Clear(); } }
public void AddBridgeBuilt() { _bridgesBuilt++; int index = 0; if (_myManager is AICityManager) { index = 1; } Debug.Log(index); GameInitializer.SetBridgeActive(index); if (_bridgesBuilt <= Glob.AmountOfBridgesNeededToWin && _myManager is PlayerCityManager) { GameInitializer.AddSocializerScore(30); } if (_bridgesBuilt >= Glob.AmountOfBridgesNeededToWin) { if (GameInitializer.GetNextCity(this).GetBridgesBuilt() >= Glob.AmountOfBridgesNeededToWin) { GameInitializer.GetCameraManager().MoveCameraTo(new Vector3(53, 6, 19), Glob.CameraBuildingZoomTime); UIHandler.ShowNotification("Through combined efforts, a bridge connecting both cities has been built. The cities are now at peace, and are even thinking of merging to improve the quality of life for everyone."); GameInitializer.EndGame(true); } } }
public void Test19() { var game = new GameInitializer(fourPlayers.Keys); var gameId = Guid.NewGuid(); var scoreBoard = game.StartGame(gameId); scoreBoard.ResetScores(); var round = new TarokRound { Game = GameType.Ena, Won = false, Modifiers = new List <Modifier>() { new Modifier(ModifierType.Valat, TeamModifier.NonPlaying, false) }, ContraFactor = Contra.Contra, ScoreDifference = 35, LeadPlayer = fourPlayers[nejc.PlayerId].PlayerId, SupportingPlayer = fourPlayers[luka.PlayerId].PlayerId, }; scoreBoard.ApplyTarokRound(round); Assert.True(scoreBoard.Scores[jan.PlayerId].Score == 0); Assert.True(scoreBoard.Scores[erik.PlayerId].Score == 0); Assert.True(scoreBoard.Scores[nejc.PlayerId].Score == -500, "Nejc ima -500"); Assert.True(scoreBoard.Scores[luka.PlayerId].Score == -500, "Luka ima -500"); Assert.True(scoreBoard.Scores[jan.PlayerId].RadelcCount - scoreBoard.Scores[jan.PlayerId].UsedRadelcCount == 0); Assert.True(scoreBoard.Scores[erik.PlayerId].RadelcCount - scoreBoard.Scores[erik.PlayerId].UsedRadelcCount == 0); Assert.True(scoreBoard.Scores[nejc.PlayerId].RadelcCount - scoreBoard.Scores[nejc.PlayerId].UsedRadelcCount == 0); Assert.True(scoreBoard.Scores[luka.PlayerId].RadelcCount - scoreBoard.Scores[luka.PlayerId].UsedRadelcCount == 0); }
private void Start() { //Initializing list of lists playerCardPositions.Add(cardPositionsP1); playerCardPositions.Add(cardPositionsP2); cardVisuals.Add(cardVisualsP1); cardVisuals.Add(cardVisualsP2); gameInit = FindObjectOfType <GameInitializer>(); players = gameInit.players; for (int i = 0; i < players.Count; i++) { int MAX_CARDS_IN_HAND = players[i].handState.GetMaxCards(); for (int k = 0; k < MAX_CARDS_IN_HAND; k++) { GameObject cardPlace = playerCardPositions[i][k]; cardPlace.AddComponent <Selectable>(); GameObject cardVisual = Instantiate(genericCardVisuals, cardPlace.transform); //This GameObject contains easy access to all the Sprites and Sprite Renderers cardVisuals[i].Add(cardVisual.GetComponent <CardVisuals>()); } for (int k = 0; k < MAX_CARDS_IN_HAND; k++) { string playerID = "Player" + (i + 1).ToString(); Selectable s = playerCardPositions[i][k].GetComponent <Selectable>(); s.currentIndex = k; s.playerID = playerID; s.previous = playerCardPositions[i][(k - 1 + MAX_CARDS_IN_HAND) % MAX_CARDS_IN_HAND].GetComponent <Selectable>(); s.next = playerCardPositions[i][(k + 1) % MAX_CARDS_IN_HAND].GetComponent <Selectable>(); } } UpdateCardVisuals(); }
// Use this for initialization void Start() { _myCity = GameInitializer.GetCurrentCity(); _allText[0] = _welcome; _allText[1] = _tileSelect; _allText[2] = _buildFactory; _allText[3] = _buildHouse; _allText[4] = _explainHouse; _allText[5] = _explainHappiness; _allText[6] = _buildPark; _allText[7] = _explainHappiness2; _allText[8] = _endTurn; _allText[9] = _enemy; _allText[10] = _startOfTurn; _allText[11] = _digsite; _allText[12] = _wonder; _allText[13] = _bridges; _allText[14] = _missiles; _allText[15] = _goodluck; _allText[16] = _exitButton; _allText[17] = _bye; GameInitializer.SetPaused(true); UIHandler.ShowNotification(_allText[_currentText]); }
public Missile Initialize() { _animator = transform.parent.GetComponent <Animator>(); _soundHandler = GameInitializer.GetSoundHandler(); _soundHandler.PlaySound(SoundHandler.Sounds.MISSILEHIT); return(this); }
public void After13HitShots_GameStopsPlaying() { //Battleship is Vertical at (1, 5) //First Destroyer is Horizontal at (4, 2) //Second Destroyer is Vertical at (8, 0) var random = new Mock <Random>(); random.SetupSequence(x => x.Next(2)).Returns(0) .Returns(1) .Returns(0); random.SetupSequence(x => x.Next(10)).Returns(1).Returns(2).Returns(8); random.Setup(x => x.Next(6)).Returns(5); random.SetupSequence(x => x.Next(7)).Returns(4).Returns(0); var gameInitializer = new GameInitializer(random.Object); var game = gameInitializer.CreateGame(); string[] listOfHitShots = { "B5", "B6", "B7", "B8", "B9", "E2", "F2", "G2", "H2", "I0", "I1", "I2", "I3" }; foreach (var shotCoordinates in listOfHitShots) { Assert.True(game.ShouldKeepPlaying()); var shot = game.Shoot(shotCoordinates); Assert.NotNull(shot.HitShip); } Assert.False(game.ShouldKeepPlaying()); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(Glob.CancelButton) && !GameInitializer.GetPaused()) { _notificationPanel.gameObject.SetActive(false); } }
void OnDestroy() { Instance = null; #if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN ConsoleWindow.Instance.Shutdown(); #endif }
public void AddRelic() { _amountOfRelics++; UIHandler.ShowNotification("You currently have <b>" + _amountOfRelics + "/" + Glob.AmountOfRelicsNeededToWin + "</b> relics in your museum."); if (_amountOfRelics <= Glob.AmountOfRelicsNeededToWin && _myManager is PlayerCityManager) { GameInitializer.AddExplorerScore(6); } if (_amountOfRelics >= Glob.AmountOfRelicsNeededToWin) { CustomTile targetTile = _tileMap[0, 0]; foreach (CustomTile tile in _tileMap) { if (tile.GetBuildingOnTile() is Digsite) { targetTile = tile; break; } } GameInitializer.GetCameraManager().MoveCameraTo(targetTile.transform.position + Glob.CameraBuildingOffset, Glob.CameraBuildingZoomTime); //TODO: Zoom in on a digsite if (_myManager is PlayerCityManager) { UIHandler.ShowNotification("Your city is swarmed with tourists, thanks to the " + _amountOfRelics + " relics you found and put in your museum. AIton's city doesn't stand a chance against this massive economical advantage."); } else { UIHandler.ShowNotification("AIton's city is swarmed with tourists, thanks to the " + _amountOfRelics + " relics he found and put in his museum. Your city doesn't stand a chance against this massive economical advantage, and thus you are forced to surrender."); } GameInitializer.EndGame(false, this); } }
public void HandleHappiness(CustomTile pTile, bool pHappy) { int[] tilePos = GetTilePosition(pTile); for (int x = 0; x < 3; x++)//Check all bordering tiles { for (int y = 0; y < 3; y++) { int xCoordinate = tilePos[0] - 1 + x; int yCoordinate = tilePos[1] - 1 + y; if ((xCoordinate < 0 || xCoordinate >= _tileMap.GetLength(0)) || (yCoordinate < 0 || yCoordinate >= _tileMap.GetLength(1))) { continue; } CustomTile borderingTile = _tileMap[xCoordinate, yCoordinate]; if (!borderingTile.GetIsHappy()) { borderingTile.SetIsHappy(pHappy); if (borderingTile.GetBuildingOnTile() is House && _myManager is PlayerCityManager && pHappy) { GameInitializer.AddSocializerScore(2); } } } } }
public void AddMissileLaunched() { _missilesLaunched++; if (_myManager is PlayerCityManager) { AICityManager AICity = GameInitializer.GetNextCity(this).GetManager() as AICityManager; AICity.ChangeAnimosity(50, GameInitializer.GetNextCity(this)); } if (_myManager is PlayerCityManager) { GameInitializer.AddKillerScore(20); } if (_missilesLaunched >= Glob.AmountOfMissilesNeededToWin) { CustomTile targetTile = _tileMap[0, 0]; foreach (CustomTile tile in _tileMap) { if (tile.GetBuildingOnTile() is MissileSilo) { targetTile = tile; break; } } GameInitializer.GetCameraManager().MoveCameraTo(targetTile.transform.position + Glob.CameraBuildingOffset, Glob.CameraBuildingZoomTime); //TODO: Zoom in on a digsite if (_myManager is PlayerCityManager) { UIHandler.ShowNotification("AIton has surrendered! He was too afraid of your firepower and decided to run away, leaving his city and inhabitants behind."); } else { UIHandler.ShowNotification("All of your inhabitants have fled your city after all the bombardments AIton launched at you. You have no choice but to surrender."); } GameInitializer.EndGame(false, this); } }
// SQUADRONS private static IEnumerator PrepareSquadrons() { GameInitializer.SetState(typeof(SquadsSyncCommand)); if (ReplaysManager.Mode == ReplaysMode.Write) { foreach (var squad in SquadBuilder.SquadLists) { squad.SavedConfiguration["description"].str = squad.SavedConfiguration["description"].str.Replace("\n", ""); GameController.SendCommand ( GenerateSyncSquadCommand ( squad.PlayerNo.ToString(), squad.PlayerType.ToString(), Options.Title, Options.Avatar, squad.SavedConfiguration.ToString() ) ); } } else if (ReplaysManager.Mode == ReplaysMode.Read) { } while (GameInitializer.AcceptsCommandType == typeof(SquadsSyncCommand) && GameInitializer.CommandsReceived < 2) { yield return(new WaitForEndOfFrame()); } }
public static void AddGameReadyInvoker(GameInitializer invoker) { GameReadyInvokers.Add(invoker); foreach (var listener in GameReadyListeners) { invoker.AddGameReadyListener(listener); } }
public void TestIfPawnHaStartedIsFalseAndSetValueToTrue() { var gameInitializer = new GameInitializer(); var pawn = new Pawn(1, 1, "Blue"); gameInitializer.IfNotStartedSetStartPosition(pawn); Assert.True(pawn.HasStarted); }
public void TestCreateListOfPawns(string color) { var gameInitializer = new GameInitializer(); var pawns = gameInitializer.CreateListOfPawns(color); var actualColor = pawns[0].Color = color; Assert.Equal(color, actualColor); }
public void TestColorExpectedStartPosition(string color, int expectedPositionOnBoard) { var pawn = new Pawn(1, expectedPositionOnBoard, color); GameInitializer.SetStartPosition(pawn); Assert.Equal(expectedPositionOnBoard, pawn.Position); }
private void Awake() { gameInitializer = FindObjectOfType <GameInitializer>(); gameInitializer.onMode += OnModeEventHandler; teamManager = FindObjectOfType <TeamManager>(); teamManager.onTeamInitialised += OnTeamInitialisedEventHandler; }
private void Awake() { SetSpawnLimits(); GlobalEvents.OnWaveStart += StartSpawningEnemies; levelManager = FindObjectOfType <LevelManager>(); GlobalEvents.OnEnemyDeath += EnemyDeath; gameInitializer = FindObjectOfType <GameInitializer>(); }
public void Awake() { //Singleton gameInitializer = this; //Get other objects gameStatManager = GetComponent <GameStatManager>(); }
/// <summary> /// The constructor used to initiate the Victor Turner /// </summary> /// <param name="players">The players in the game</param> /// <param name="world">The world the game takes place in</param> public VictorTurner(GameInitializer gameInitializer) { this.gameInitializer = gameInitializer; this.players = gameInitializer.theWorld.players; this.world = gameInitializer.theWorld; this.humanControl = new WorldController(players[0], world); this.graphControl = GraphController.Instance; }
public static void Main() { GameInitializer initializer = new GameInitializer(); initializer.InitializeGame(); GameEngine engine = new GameEngine(initializer.GameField, initializer.PlayersPosition, initializer.playersMoveList); engine.RunGame(); Console.WriteLine(engine.FinalResult); Console.WriteLine(engine.StartToEndDistance); }
public void TestMethodInitializeReturnsACustomGame() { var mockPrinter = new Mock<IPrinter>(); var mockReader = new Mock<IReader>(); const string TileType = "Letter"; const string FramePattern = "Column"; const string Rows = "2"; const string Cols = "2"; const string MoverType = "RowCol"; mockReader.SetupSequence(r => r.ReadLine()) .Returns(TileType) .Returns(FramePattern) .Returns(Rows) .Returns(Cols) .Returns(MoverType); var gameInitializator = new GameInitializer(mockPrinter.Object, mockReader.Object); var game = gameInitializator.Initialize(); Assert.IsInstanceOfType(game, typeof(IGame)); }
public void ExpectToThrowWhenNoPrinerAndNoReaderAreProvided() { var reader = new Reader(); var gameInitializer = new GameInitializer(null, null); }
public void ExpectToThrowWhenNoReaderIsProvided() { var printer = new Printer(); var gameInitializer = new GameInitializer(printer, null); }
public void ExpectNotToThrowWhenPrinterAndReaderAreProvided() { var printer = new Printer(); var reader = new Reader(); var gameInitializer = new GameInitializer(printer, reader); }
public void ExpectToThrowWhenNoPrinerIsProvided() { var reader = new Reader(); var gameInitializer = new GameInitializer(null, reader); }