// Use this for initialization public void Start() { #if UNITY_EDITOR timeLeft = 255; #else timeLeft = GameHelpers.GetLevelSettings().MaxTimer; #endif Time.timeScale = 1; textComponent = gameObject.GetComponent <TextMeshPro>(); animatorComponent = gameObject.GetComponent <Animator>(); animatorComponent.enabled = false; }
// Use this for initialization public void Start() { keyManager = GameHelpers.GetHUDKeyManager(); levelSettings = GameHelpers.GetLevelSettings(); scoreObject = gameObject.GetComponent <ScoreObject>(); if (KeyColor != StandardColor.None) { gameObject.GetComponent <SpriteRenderer>().color = KeyColor.GetColor(); } //if (KeyColor != StandardColor.None) //{ // var keyObject = gameObject.transform.Find(StaticNames.DoorKey).gameObject; // SpriteRenderer spriteRenderer = keyObject.GetComponent<SpriteRenderer>(); // Color color = KeyColor.GetColor(); // spriteRenderer.color = color; //} }
// Use this for initialization public void Start() { player = GameHelpers.GetPlayerObject(); levelSettings = GameHelpers.GetLevelSettings(); }
// Use this for initialization public void Start() { playerBody = GetComponent <Rigidbody2D>(); levelSettings = GameHelpers.GetLevelSettings(); }