Пример #1
0
    // Use this for initialization
    public void Start()
    {
#if UNITY_EDITOR
        timeLeft = 255;
#else
        timeLeft = GameHelpers.GetLevelSettings().MaxTimer;
#endif

        Time.timeScale = 1;

        textComponent = gameObject.GetComponent <TextMeshPro>();

        animatorComponent         = gameObject.GetComponent <Animator>();
        animatorComponent.enabled = false;
    }
Пример #2
0
    // Use this for initialization
    public void Start()
    {
        keyManager    = GameHelpers.GetHUDKeyManager();
        levelSettings = GameHelpers.GetLevelSettings();
        scoreObject   = gameObject.GetComponent <ScoreObject>();

        if (KeyColor != StandardColor.None)
        {
            gameObject.GetComponent <SpriteRenderer>().color = KeyColor.GetColor();
        }

        //if (KeyColor != StandardColor.None)
        //{
        //    var keyObject = gameObject.transform.Find(StaticNames.DoorKey).gameObject;
        //    SpriteRenderer spriteRenderer = keyObject.GetComponent<SpriteRenderer>();
        //    Color color = KeyColor.GetColor();
        //    spriteRenderer.color = color;
        //}
    }
 // Use this for initialization
 public void Start()
 {
     player        = GameHelpers.GetPlayerObject();
     levelSettings = GameHelpers.GetLevelSettings();
 }
 // Use this for initialization
 public void Start()
 {
     playerBody    = GetComponent <Rigidbody2D>();
     levelSettings = GameHelpers.GetLevelSettings();
 }