示例#1
0
    public void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.collider.tag == StaticNames.Player)
        {
            switch (PowerUp)
            {
            case PowerUpType.SlowDownEnemies:
                GameHelpers.GetPowerUpController(StaticNames.PowerUpSlowDown).Increase(1);
                break;

            case PowerUpType.HiddenFromEnemies:
                GameHelpers.GetPowerUpController(StaticNames.PowerUpHidden).Increase(1);
                break;

            case PowerUpType.IncreaceTime:
                var rnd  = new System.Random();
                var time = rnd.Next(3, 10);

                GameHelpers.GetHUDLevelTimeLeft().IncreaseTime(time);
                break;

            default:
                break;
            }

            Destroy(gameObject, 0);
        }
    }
示例#2
0
 public void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.collider.tag == StaticNames.Player && (keyManager.Use(KeyColor) || KeyColor == StandardColor.None))
     {
         GameHelpers.LoadScene(levelSettings.NextScene);
         scoreObject.UpdateScore((Int32)GameHelpers.GetHUDLevelTimeLeft().GetRemainingTime() * 100);
     }
 }