public void GameHandlerReturnsTrueForCorrectResult() { GameHandler gameHandler = new GameHandler(); var correctGuess = gameHandler.GetInitialColors(); Assert.IsTrue(gameHandler.Guess(correctGuess), "GameHandler evaluates a guess incorrectly"); }
public void GameHandlerReturnsFourColors() { GameHandler gameHandler = new GameHandler(); var colors = gameHandler.GetInitialColors(); Assert.AreEqual(4, colors.Count, "GameHandler does not return the appropriate amount of colors"); }
public void GameHandlerReturnsASequenceOfColors() { GameHandler gameHandler = new GameHandler(); var colors = gameHandler.GetInitialColors(); Assert.IsNotNull(colors, "GameHandler returns null for initial colors"); }
public void GameHandlerReturnsFalseForIncorrectResult() { GameHandler gameHandler = new GameHandler(); var incorrectGuess = gameHandler.GetInitialColors().ToArray(); if (incorrectGuess.First() == GameColors.Black) incorrectGuess[0] = GameColors.White; else incorrectGuess[0] = GameColors.Black; Assert.IsFalse(gameHandler.Guess(incorrectGuess.ToList()), "GameHandler evaluates a guess incorrectly"); }
public void GameHandlerReturnsRandomColors() { GameHandler gameHandler = new GameHandler(); List<List<GameColors>> colors = new List<List<GameColors>>(); //1000 is a large enough number to reduce the the chance of getting the same color in the first position //beyond probable infinity (1/8)^1000 for (int i = 0; i < 1000; i++) { colors.Add(gameHandler.GetInitialColors()); } Assert.IsTrue(colors.GroupBy(f => f.First()).Count() > 1, "Colors returned by GameHandler does not appear to be random."); }