public void HandleForBack() { if (aiForCharacterPath.IsAutoMoveStopForEndPath()) { System.Action afterAction = () => { //扔完之后处理 if (handler_Gold.GetTargetGold(transform.position) == null) { //如果没有金币。说明已经搬完 回收 SetIntentForIdle(); handler_Character.CleanCharacter(this); Destroy(gameObject); } else { SetIntentForGoToIsland(); } }; if (handGold != null) { //增加角色金币 long addGold = handler_Game.AddGoldNumber(characterData.characterType, handGold.goldData.gold_price, 1); //刷新UI handler_Gold.manager_UI.RefreshAllUI(); //回收金币 ShipCpt shipCpt = handler_Ship.GetShip(characterData.characterType); handGold.SetRecycle(addGold, shipCpt.transform.position); //角色扔金币 characterAnim.SetCharacterThrow(null, afterAction); } else { afterAction?.Invoke(); } //检测游戏是否结束 handler_Game.CheckGameOver(); } }