void Start() { GameEvents.AddGameStateEnteredListener(GameStateEnteredListener); GameEvents.AddListener <BonusTokenData>(EGameEvent.CollectedBonusToken, OnCollectedBonusToken); LoadWorldMap(1); }
public virtual void OnEnable() { GameEvents.AddGameStateEnteredListener(SetGameState); GameEvents.AddGameStateEnteredListener(DidEnterGameState); GameEvents.AddGameStateExitListener(WillExitGameState); }