示例#1
0
    void update_particle_system_tf()
    {
        if (instantiated == null)
        {
            return;
        }
        if (GameDad.get_particle_system_scale == null || GameDad.get_particle_system_position == null)
        {
            return;
        }
        float   scale    = GameDad.get_particle_system_scale();
        Vector3 position = GameDad.get_particle_system_position();

        instantiated.transform.localScale    = new Vector3(scale, scale, scale);
        instantiated.transform.localPosition = position;
    }