void update_particle_system_tf() { if (instantiated == null) { return; } if (GameDad.get_particle_system_scale == null || GameDad.get_particle_system_position == null) { return; } float scale = GameDad.get_particle_system_scale(); Vector3 position = GameDad.get_particle_system_position(); instantiated.transform.localScale = new Vector3(scale, scale, scale); instantiated.transform.localPosition = position; }