void Start() { if (!gameController) { gameController = FindObjectOfType(typeof(GameControllerScript)) as GameControllerScript; } if (gameController) { gameController.relayTowerList.Add(this.gameObject); gameController.CountingOuPut(); } }
void Start() { if (!gameController) { gameController = FindObjectOfType(typeof(GameControllerScript)) as GameControllerScript; } if (gameController) { gameController.relayTowerList.Add(this.gameObject); gameController.CountingOuPut(); } }