void Awake () { if (Instance){ Destroy(gameObject); } else { DontDestroyOnLoad(gameObject); Instance = this; } //Check PlayerPrefs to see if the three main things are saved. If not, set them to default levels. if(PlayerPrefs.HasKey("Score")){ score = PlayerPrefs.GetFloat("Score"); } else{ score = 0; } if(PlayerPrefs.HasKey("CurrentUnlockedLevel")){ currentUnlockedLevel = PlayerPrefs.GetInt("CurrentUnlockedLevel"); } else{ currentUnlockedLevel = 10; } if(PlayerPrefs.HasKey("CurrentLevel")){ currentLevel = PlayerPrefs.GetInt("CurrentLevel"); } else { currentLevel = 0; } if(PlayerPrefs.HasKey("Vibrations")){ vibrations = PlayerPrefs.GetInt("Vibrations"); } else { vibrations = 1; } ih = (InputHandler)gameObject.GetComponent(typeof(InputHandler)); }
public override void Start () { base.Start(); setMainText(); GameObject gc = GameObject.FindGameObjectWithTag ("GameController"); gcs = (GameControllerScript)gc.GetComponent (typeof(GameControllerScript)); }
void Start () { volStyle = new GUIStyle(); volStyle.alignment = TextAnchor.LowerCenter; volStyle.fontStyle = FontStyle.BoldAndItalic; allSources = new AudioSource[3]{mainTheme, level1, endCredits}; gcScript = (GameControllerScript) GameObject.FindGameObjectWithTag ("GameController").GetComponent(typeof(GameControllerScript)); }
// Start is called before the first frame update void Start() { gc = GameObject.Find("GameController").GetComponent <GameControllerScript>(); rb = gameObject.GetComponent <Rigidbody2D>(); sr = gameObject.GetComponent <SpriteRenderer>(); tr = gameObject.GetComponentInChildren <TrailRenderer>(); audio = GetComponent <AudioSource>(); ResetVelocity(); }
// Start is called before the first frame update void Start() { game = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameControllerScript>(); source = GetComponent <AudioSource>(); if (autoPlayQueue) { StartCoroutine(PlayNextInQueue(0, mustPlayIndependent)); } }
// Use this for initialization void Start() { gcs = gameController.GetComponent <GameControllerScript> (); playerHand = new List <Card> (); cardsInPlay = new List <Card> (); playerHandPrefabs = new List <GameObject> (); txtNames = new List <Text> (); txtDescriptions = new List <Text> (); }
//Update the player input from parent void UpdateButtons() { GameControllerScript gameControllerScript = GameObject.FindObjectOfType <GameControllerScript>(); crouchButton = gameControllerScript.crouchButton; dashButton = gameControllerScript.dashButton; horizontal = gameControllerScript.horizontal; vertical = gameControllerScript.vertical; }
// Start is called before the first frame update void Start() { Instance = this; this.startButton.onClick.AddListener(() => { this.menuScreen.SetActive(false); this.IsStarted = true; }); }
void OnCollisionEnter(Collision col) { GameControllerScript.PlaySound(3); //if its the ball in level4, roll it if (col.gameObject.name == "lvl4ball") { col.gameObject.GetComponent <Rigidbody> ().isKinematic = false; //gameObject.GetComponent<Collider> ().isTrigger = true; col.gameObject.GetComponent <Rigidbody> ().AddForce(gameObject.GetComponent <Rigidbody> ().velocity.normalized * 700); return; } /* * if (col.gameObject.name.Length >= 6 && col.gameObject.name.Substring (0, 6) == "Sphere") { * col.gameObject.GetComponent<Rigidbody> ().isKinematic = false; * Vector3 ve = (-transform.position + col.gameObject.transform.position);//gameObject.GetComponent<Rigidbody> ().velocity; * ve.y = 0; * col.gameObject.GetComponent<Rigidbody> ().AddForce (ve * 60); * return; * } */ //if its a subitem, add a force to its rigidbody if (col.gameObject.CompareTag("SubItem")) { if (col.gameObject.name.Length >= 6 && col.gameObject.name.Substring(0, 6) == "Domino") { col.gameObject.GetComponent <Rigidbody> ().AddForce(gameObject.GetComponent <Rigidbody> ().velocity.normalized * 10); } else if (col.gameObject.GetComponent <Rigidbody> () != null) { if (col.gameObject.GetComponent <Rigidbody> ().isKinematic == true) { col.gameObject.GetComponent <Rigidbody> ().isKinematic = false; if (col.gameObject.name.Substring(0, 5) == "Panel") { col.gameObject.GetComponent <Rigidbody> ().AddForce(gameObject.GetComponent <Rigidbody> ().velocity.normalized * 10); } else if (col.gameObject.name.Substring(0, 6) == "Sphere") { col.gameObject.GetComponent <Rigidbody> ().isKinematic = false; Vector3 ve = (-transform.position + col.gameObject.transform.position - gameObject.GetComponent <Rigidbody> ().velocity.normalized); //gameObject.GetComponent<Rigidbody> ().velocity; ve.y = 0; col.gameObject.GetComponent <Rigidbody> ().AddForce(ve * 90); } else if (col.gameObject.name.Substring(0, 8) == "Cylinder") { gameObject.GetComponent <Collider> ().isTrigger = true; col.gameObject.GetComponent <Rigidbody> ().AddRelativeForce(Vector3.left * 30); } } } } else if (gameObject.CompareTag("SubItem") && col.gameObject.name.Length >= 6 && col.gameObject.name.Substring(0, 6) == "Domino") { col.gameObject.GetComponent <Rigidbody> ().AddForce(gameObject.GetComponent <Rigidbody> ().velocity.normalized * 10); } }
public bool isStarted = false; // изначально игра не запущена // Start is called before the first frame update void Start() { instance = this; startButton.onClick.AddListener(delegate { menu.gameObject.SetActive(false); isStarted = true; }); }
private void OnTriggerEnter2D(Collider2D collision) { //change score // += 1; GameControllerScript gameControllerScript = gameControl.GetComponent <GameControllerScript>(); gameControllerScript.Score += 1; Destroy(gameObject); }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.name == "Bullet(Clone)") { Debug.Log("collide with good message"); GameControllerScript.ReduceLife(1); Destroy(this.gameObject); } }
void Start() { GameObject gameControllerObject = GameObject.FindWithTag ("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent<GameControllerScript> (); } if (gameController == null) { Debug.Log ("Not found!!!"); } }
void Start() { GameControllerInstance = this; InputText = InputTextPrefab.GetComponent <TMP_InputField>(); Words = SaveFileHandler.ReturnWordsList(); StartGame(); }
// Start is called before the first frame update void Start() { //Вылет истребителей союзника InvokeRepeating("TakeOff", delayFirstAllyTakeOff, Random.Range(minTimeTakeOffDelay, maxTimeTakeOffDelay)); // Подключаем GameControllerScript gameControllerScript = GameObject.FindGameObjectWithTag("GameController"). GetComponent <GameControllerScript>(); }
void Start() { GameObject gameControllerObject = GameObject.FindWithTag("GameController"); if (gameControllerObject != null) { gameControllerScript = gameControllerObject.GetComponent <GameControllerScript> (); } }
// Use this for initialization void Start() { spawnPoint = transform.position; // Set initial position as spawnPoint. gameControllerScript = gameController.GetComponent <GameControllerScript>(); soundFX = GetComponents <AudioSource>(); sound1 = soundFX[0]; sound2 = soundFX[1]; }
PlayerScript script; //PlayerScriptが入る変数 void Start() { nearObj = serchTag(gameObject, "Enemy"); gameController = GameObject .FindWithTag("GameController") //GameControllerを探すため .GetComponent <GameControllerScript>(); Player = GameObject.Find("Player"); //Playerをオブジェクトの名前から取得して変数に格納する script = Player.GetComponent <PlayerScript>(); //Playerの中にあるPlayerScriptを取得して変数に格納する }
private void OnTriggerEnter(Collider other) { GameControllerScript gameControllerScript = GameControllerObject.GetComponent <GameControllerScript>(); if (other.tag == "Ball" && countsOnce && !connected) { countsOnce = false; if (noHole) { if (!gameControllerScript.gameEnded) { gameControllerScript.rowsPassed += 1; } } else { if (!gameControllerScript.boosting) { gameControllerScript.SnapPoint = SnapPoint; gameControllerScript.gameEnded = true; foreach (HoleColliderScript s in connectedColliders) { s.countsOnce = false; } } else { gameControllerScript.rowsPassed += 1; } } } if (other.tag == "Ball" && connected) { Debug.Log("Touch connect collider"); if (connectedCollider.GetComponent <HoleColliderScript>().countsOnce) { Debug.Log("in if statement"); countsOnce = false; connectedCollider.GetComponent <HoleColliderScript>().countsOnce = false; if (!gameControllerScript.gameEnded) { if (!gameControllerScript.boosting) { gameControllerScript.SnapPoint = SnapPoint; gameControllerScript.gameEnded = true; } else { gameControllerScript.rowsPassed += 1; } } } } }
public void increaseThreatEmptyBar() { if (CurrentThreat == 7) { GameControllerScript g = toController.GetComponent <GameControllerScript>(); g.GameOver(); } CurrentThreat++; FadeToRed(); }
public void Initialize(int x, int y, int z, GameControllerScript gameScript) { this.scale = gameScript.scale; this.yOffset = gameScript.yOffset; this.gameScript = gameScript; this.x = x; this.y = y; this.z = z; this.originalPosition = new Vector3(x * this.scale, y * this.scale + this.yOffset, z * this.scale); }
//create new free build public void LoadScene() { GameControllerScript.PlaySound(4); string txtName = GetComponent <InputField> ().text; txtName = Application.persistentDataPath + "/" + txtName + ".dat"; GameControllerScript.fileName = txtName; GameControllerScript.LoadAndSetUp(); }
void Start() { m_gc = GameObject.FindWithTag("GameController").GetComponent <GameControllerScript>(); m_alert = GameObject.FindWithTag("GameController").GetComponent <AlertScript>(); m_pointsSystem = GameObject.FindWithTag("PointsText").GetComponent <PointsSystemScript>(); m_player = GameObject.FindWithTag("Player"); InvokeRepeating("SpawnWave", 2, 6); }
// Use this for initialization void Start() { timerTick = 5.0f; m_Level = GameObject.Find("Main Camera").GetComponent <LevelLoader>(); // Level Obj m_Player = GameObject.Find("CaveMan").GetComponent <player>(); // Player Obj m_Cow = GameObject.Find("Cow(Clone)"); // Cow Obj m_Control = GameObject.Find("GameControl").GetComponent <GameControllerScript>(); // Score ChoosePatrolState(); }
// Start is called before the first frame update void Start() { if (staticInstance != null) { Destroy(staticInstance.gameObject); } staticInstance = this; queue = new Queue <ProjectileBehavior>(); timer = 0f; }
public GameObject downedAlly; // Сбитый летчик // Start is called before the first frame update void Start() { //GetComponent<Rigidbody>().velocity = Vector3.back*speed; GetComponent <Rigidbody>().velocity = transform.forward * speed; gameControllerScript = GameObject.FindGameObjectWithTag("GameController"). GetComponent <GameControllerScript>(); }
public override void RespondToInput(GameControllerScript controller, string[] separateInputWords) { Dictionary <string, string> takeDictionary = controller.useableItems.Take(separateInputWords); if (takeDictionary != null) { controller.LogStringWithReturn(controller.TestVerbDictionaryWithNoun(takeDictionary, separateInputWords[0], separateInputWords[1])); } }
// Update is called once per second void Awake() { GameObject gameControllerObject = GameObject.FindGameObjectWithTag ("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <GameControllerScript>(); } if (gameController == null) { Debug.Log ("Cannot find 'GameController' script"); } }
public override void StartEvent(GameControllerScript gameController) { enemySpawner = GameObject.FindWithTag("Spawner").GetComponent <EnemySpawner>(); this.gameController = gameController; this.gameController.isEvent = true; isGoing = true; enemySpawner.StopAllCoroutines(); enemySpawner.StartCoroutine(enemySpawner.SpawnDelay(enemy, Random.Range(minSpawnDelay, maxSpawnDelay))); Invoke("StopEvent", duration); }
// Start is called before the first frame update void Start() { controller = FindObjectOfType <GameControllerScript>(); // if we have a teleport-to object, tp there if (TeleportToObject != null) { TeleportTo = TeleportToObject.transform.position; } }
void Update() { if (activated) { } else { activated = GameControllerScript.differenceAlongDirection(transform.position, play.transform.position, PlayerScript.currentDirection) < 20; } }
// Update is called once per frame void Update() { GameObject go = GameObject.Find("Game Controller"); GameControllerScript other = (GameControllerScript)go.GetComponent <GameControllerScript>(); if (!other.isOver()) { LifeTime(); } }
private void Awake() { if (instance != null) { Destroy(gameObject); return; } instance = this; }
public void SetPlayer(int[] xy, float _speed, GameControllerScript _gameController, GridScript _gridScript) { posX = xy[0]; posY = xy[1]; speed = _speed; inMove = false; rectTransform = gameObject.GetComponent <RectTransform>(); gameController = _gameController; gridScript = _gridScript; }
void Start() { spawning = true; wave = 0; maxWave = 3; combo = 1; streak = 0; SFX = GameObject.Find("SFXManager").GetComponent <SoundEffects>(); gameControllerObj = GameObject.Find("GameController"); if (gameControllerObj != null) { gameController = gameControllerObj.GetComponent <GameControllerScript>(); bikeTier = gameController.bikeTier; if (bikeTier == 0) { spawnDelay = 1.75f; spawnAmount = 5; } else if (bikeTier == 1) { spawnDelay = 1.5f; spawnAmount = 8; } else if (bikeTier > 1) { spawnDelay = 1.25f; spawnAmount = 10; } } if (SFX != null) { aSource = SFX.gameObject.GetComponent <AudioSource>(); } foreach (Button button in buttons) { button.onClick.AddListener(() => ButtonClick()); } if (finishPanel != null) { finishPanel.SetActive(false); messageText = finishPanel.transform.GetChild(0).GetComponent <Text>(); rewardText = finishPanel.transform.GetChild(1).GetComponent <Text>(); } instructPanel.SetActive(true); Time.timeScale = 0; StartCoroutine(Spawn()); }
private SfxHandler sfxScript; // markcode public override void Start () { base.Start(); GameObject gc = GameObject.FindGameObjectWithTag ("GameController"); ih = (InputHandler)gc.GetComponent(typeof(InputHandler)); ih.UnFreeze (); gcs = (GameControllerScript)gc.GetComponent (typeof(GameControllerScript)); tc = (TierController)this.gameObject.GetComponent (typeof(TierController)); // markcode: set the sfxScript varialbe to the SfxHandler script attached to the game controller this.sfxScript = (SfxHandler)GameObject.FindGameObjectWithTag("GameController").GetComponent(typeof(SfxHandler)); }
// Use this for initialization void Start() { map = GameObject.FindGameObjectWithTag("Map"); gameController = GameObject.FindGameObjectWithTag ("GameController"); gameControllerScript = gameController.GetComponent<GameControllerScript> (); Vector3 scale = map.transform.localScale; mapXSize = scale.x; mapYSize = scale.y; obstacles = gameControllerScript.allObstacles; animation = GetComponent<Animator>(); }
public void Initialize(int x, int y, int z, string axis, GameControllerScript gameScript) { this.scale = gameScript.scale; this.yOffset = gameScript.yOffset; this.gameScript = gameScript; this.moveDuration = gameScript.moveDuration; this.x = x; this.y = y; this.z = z; this.axis = axis; this.ResetPosition(); }
void Start() { GameObject world = GameObject.Find("GameController"); if (world != null) { this.gcs = GameObject.FindWithTag("GameControllerTag").GetComponent<GameControllerScript>(); } if (timeToLive == 0.0f) { timeToLive = 2.0f; } this.lifetime = Time.time + this.timeToLive; this.gcs.AddShot(gameObject); }
// Use this for initialization void Start () { SpriteRenderer[] s = this.gameObject.GetComponentsInChildren<SpriteRenderer>(); s[1].enabled = false; GCScript = (GameControllerScript)FindObjectOfType(typeof(GameControllerScript)); switch(gameObject.tag){ case "One" : n = 1; break; case "Two" : n = 2; break; case "Three" : n = 3; break; case "Four" : n = 4; break; case "Five" : n = 5; break; case "Six" : n = 6; break; case "Seven" : n = 7; break; case "Eight" : n = 8; break; case "Nine" : n = 9; break; } }
void Awake() { Instance = this; psScript = GameObject.Find("PlayerSettings").GetComponent<PlayerSettingsScript>(); turret = GameObject.FindGameObjectWithTag("Turret"); ovrCamera = GameObject.Find("OVRCameraController"); if(psScript.oculusOn) { ovrCamera.SetActive(true); turret.SetActive(false); } else { turret.SetActive(true); ovrCamera.SetActive(false); } }
// Use this for initialization void Start () { GameController = gameObject.GetComponent<GameControllerScript>(); InGameMenu.SetActive(false); FireMenu.SetActive(false); foreach(GameObject level in Levels) { // Disable All Levels level.SetActive(false); } if(currentLevel >= Levels.Length) { // Invalid currentLevel if(debugEnabled) { Debug.Log("Level Does Not Exist: "+currentLevel); } SceneManager.LoadScene("HomeScene"); return; } Levels[currentLevel].SetActive(true); }
public void LateStart () { PC = GameObject.FindGameObjectWithTag (Tags.player); PCStats = PC.GetComponent<PlayerStats> (); GameController = GameObject.FindGameObjectWithTag (Tags.gameController) .GetComponent<GameControllerScript> (); LabelPCName = GameObject.Find ("PC Info: Name") .GetComponent<UILabel> (); LabelPCLevelClass = GameObject.Find ("PC Info: Level and Class") .GetComponent<UILabel> (); LabelScoreValue = GameObject.Find ("Score: Info") .GetComponent<UILabel> (); BarHP = GameObject.Find ("1. Bar (HP)"); BarMP = GameObject.Find ("2. Bar (MP)"); BarHunger = GameObject.Find ("3. Bar (Hunger)"); BarEXP = GameObject.Find ("4. Bar (EXP)"); }
void Start() { this.blowItUp = new DestroyAsteroidDelegate(AsteroidWasDestroyed); GameObject world = GameObject.Find("GameControllerTag"); if (world != null) { this.gcs = world.GetComponent<GameControllerScript>(); } if (this.numAsteroidsToSpawn == 0) { this.numAsteroidsToSpawn = 2; } if (this.maxVelocity == 0) { this.maxVelocity = 2.0f; } }
void Start() { shootAnim = flare.GetComponent<Animator> (); audioS = GetComponent<AudioSource> (); gcs = GameObject.FindObjectOfType<GameControllerScript> (); // KSx = new kalmanState (0.0625f, 32.0f, 0.0f, 1.3833094f, 0.043228418f); prevCrosshairPos = new List<Vector2> (); crosshairSize = crosshair.rectTransform.rect.width; //Debug.Log (crosshairSize); realScreenHeight = Screen.height; realScreenWidth = Screen.width; //Debug.Log (realScreenWidth + " " + realScreenHeight); hydrasOffset = transform.position; transform.Translate (HidraScreenCenterDiff); gHoles = new ArrayList (); fireDir = Vector3.zero; raySource = Vector3.zero; m_hands = GetComponentsInChildren<Hydra>(); screenPlane = new Plane (Vector3.right, Vector3.up, new Vector3(1,1,0)); if (useRifle) { foreach (Hydra hand in m_hands) { if (hand.m_hand == SixenseHands.RIGHT) { GameObject GORifle = Instantiate (rifle, hand.transform.position, Quaternion.Euler (new Vector3 (0.0f, 180.0f, 0.0f))) as GameObject; //GORifle.transform.parent = hand.gameObject.transform; rifleInstance = GORifle; } } } crosshair.rectTransform.localPosition = new Vector3 (-realScreenWidth/2 + crosshairSize/2 , realScreenHeight/2 - crosshairSize/2); //w_parts = GetComponentsInChildren<WController>(); }
// Use this for initialization void Start() { this.gameScript = this.gameObject.GetComponent ("GameControllerScript") as GameControllerScript; this.currentGUISkin = gameScript.currentGUISkin; this.InitOptions(); }
void Awake() { gameController = gameObject.GetComponent<GameControllerScript>(); this.theCamera = Camera.main; currentPlayer = gameController.CurrentPlayer(); }
public GameControllerScript GameController() { if(null == gameControllerScript) gameControllerScript = GameObject.Find("GameController").GetComponent<GameControllerScript>(); return gameControllerScript; }
// Use this for initialization void Start() { this.gameScript = this.gameObject.GetComponent ("GameControllerScript") as GameControllerScript; this.options = this.gameObject.GetComponent ("OptionsScript") as OptionsScript; this.currentGUISkin = gameScript.currentGUISkin; this.InitTimer (); AudioSource[] audioSources = GetComponents<AudioSource>(); this.countdownAudioSource = audioSources[2]; countdownAudioSource.clip = this.countdownSound; }
void Start() { //transform.position = Vector3.zero; //default position at start turnSpeed = 0; pitchSpeed = 0; GCScript = GetComponent<GameControllerScript>(); thrusterSource = transform.FindChild("Thrusters").GetComponent<AudioSource> (); musicSource = transform.Find("MusicSource").GetComponent<AudioSource> (); ambientSource = transform.Find("AmbientSource").GetComponent<AudioSource> (); shipSource = GetComponent<AudioSource> (); }
void Awake() { this.resetting = false; // Set our activate cooldown this.activateTimer = 0; // Find our game controller this.gameController = FindObjectOfType<GameControllerScript>(); int levelCompletionTime = FindObjectOfType<LevelStats>().levelCompletionTime; // Allocate enough space in the array for recorded input this.recordedInput = new CapturedInput[levelCompletionTime]; this.groundCheck = GetComponent<GroundCheck>(); this.playerColor = GetComponent<SpriteRenderer>().color; this.originalPosition = transform.position; this.currentInput = new CapturedInput(); this.activatorsList = new Hashtable(); this.overwriteLoop = false; }
void Start() { bCollider = GetComponent<BoxCollider> (); GameObject gcObject = GameObject.FindGameObjectWithTag ("GameController"); if (gcObject != null) gameController = gcObject.GetComponent<GameControllerScript> (); }
// Use this for initialization void Start() { aGameController = GameObject.Find("GameControllerObject").GetComponent<GameControllerScript>(); }
// Use this for initialization void Start() { //find finds the object in the scene, and the getComponent accesses its script aGameController = GameObject.Find("GameControllerObject").GetComponent<GameControllerScript>(); }