public void Start() { Events.Listen(gameObject, "CrateOpened"); Events.Listen(gameObject, "ServerStatus"); crateCount.renderer.material.renderQueue = 4000; severStatus.renderer.material.renderQueue = 4000; severStatus.renderer.material.color = Color.white; severStatus.text = "Server: Secure"; GameObject gameControlObj = GameObject.Find ("GameControl"); gameControl = gameControlObj.GetComponent<GameControl>(); Vector2 crateStatus = gameControl.GetCrateStatus(); crateCount.text = crateStatus.x + " of " + crateStatus.y + " crates searched"; }