public void CollectResources() { Debug.Log("Collecting resources"); GameControl c = GameControl.control; c.AddStone((int)stoneCollected); stoneCollected -= (int)stoneCollected; c.AddCoin((int)coinCollected); coinCollected -= (int)coinCollected; c.AddFood((int)foodCollected); foodCollected -= (int)foodCollected; c.AddSilk((int)silkCollected); silkCollected -= (int)silkCollected; c.AddLumber((int)lumberCollected); lumberCollected -= (int)lumberCollected; c.AddEnergy((int)energyCollected); energyCollected -= (int)energyCollected; c.AddMorale((int)moraleCollected); moraleCollected -= (int)moraleCollected; }