public void TestThatGameBoardChangesToOriginalTurnPerson()
 {
     var target = new GameBoard(null, null, null, null, null);
     target.turn();
     target.turn();
     Assert.True(target.getTurn());
 }
        public void TestThatAllBobsDiesAtEndOfTurnTeam02()
        {
            Character[] tf2Blue = new Character[6];
            for (int i = 0; i < 6; i++)
            {
                tf2Blue[i] = new Character("Bob", null, 10, 10, 10, new Item(), "Warrior");
            }

            Character[] tf2Red = new Character[6];
            for (int i = 0; i < 6; i++)
            {
                tf2Red[i] = new Character("Bob", null, 10, 10, 10, new Item(), "Warrior");
            }
            var target = new GameBoard(null, tf2Blue, tf2Red, null, null);

            for (int i = 0; i < 6; i++)
            {
                Effect effThat = new Effect("health", 1, 100.0, true, target.getSecondTeamCharacters()[i]);
                target.addEffect(effThat);
            }

            target.turn();
            Assert.AreEqual(target.getSecondTeamCharacters()[0].GetDead(), true);
            Assert.AreEqual(target.getSecondTeamCharacters()[1].GetDead(), true);
            Assert.AreEqual(target.getSecondTeamCharacters()[2].GetDead(), true);
            Assert.AreEqual(target.getSecondTeamCharacters()[3].GetDead(), true);
            Assert.AreEqual(target.getSecondTeamCharacters()[4].GetDead(), true);
            Assert.AreEqual(target.getSecondTeamCharacters()[5].GetDead(), true);
        }
        public void TestThatGameBoardDoesFifthCharacterActionsDuringTurnTeam01()
        {
            Character[] tf2Blue = new Character[6];
            for (int i = 0; i < 6; i++)
            {
                tf2Blue[i] = new Character("Bob", null, 10, 10, 10, new Item(), "Warrior");
            }

            Character[] tf2Red = new Character[6];
            for (int i = 0; i < 6; i++)
            {
                tf2Red[i] = new Character("Bob", null, 10, 10, 10, new Item(), "Warrior");
            }

            var target = new GameBoard(null, tf2Blue, tf2Red, null, null);

            for (int i = 0; i < 6; i++)
            {
                Effect effThat = new Effect("health", 1, 10.0, true, target.getFirstTeamCharacters()[i]);
                target.addEffect(effThat);
            }

            target.turn();

            Assert.AreEqual(target.getFirstTeamCharacters()[4].GetCharacterHitPoints(), 90);
        }
 public void TestThatGameBoardChangesTurn()
 {
     var target = new GameBoard(null, null, null, null, null);
     target.turn();
     Assert.False(target.getTurn());
 }