internal void StartNextLevel() { level++; missionCounter = missionPerLevel; gameBoard.AddBoxes(boxesAddedPerLevel); ActivatePlayer(); NewMission(); inMenus = false; if (level > 1) //No cat on lvl 1 { Vector3 spawnPos = gameBoard.GetRandomWorldCoordWithinOuterWalls(); Instantiate(catPrefab, spawnPos, Quaternion.identity); } }