public void TestThatGameBoardHasEffectList() { var target = new GameBoard(null, null, null, null, new Environments("shine", null)); Assert.IsNotNull(target.getEffectList()); }
public void TestThatGameBoardHasNoEffectAfterRemovingEffectinEffectList() { Character bob = new Character("Bob", null, 10, 10, 10, new Item(), "Warrior"); Effect effThat = new Effect("health", 10, 1.0, true, bob); var target = new GameBoard(null, null, null, null, null); target.addEffect(effThat); target.destroyEffect(effThat); Assert.AreEqual(target.getEffectList().Count, 0); }
public void TestThatGameBoardHasEffectInEffectList() { Character bob = new Character("Bob", null, 10, 10, 10, new Item(), "Warrior"); Effect effThat = new Effect("health", 10, 1.0, true, bob); var target = new GameBoard(null, null, null, null, null); target.addEffect(effThat); Assert.AreEqual(effThat, target.getEffectList()[0]); }